Blender Doesnt Render with both vertex color and textrues - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Blender Doesnt Render with both vertex color and textrues (/thread-28828.html) |
Blender Doesnt Render with both vertex color and textrues - harley201 - 02-28-2016 I ripped a model from crash bandicoot 2 (The Scrubber aka Scrubbing Bubbletron) and when I try to render I get ether no vertex color or no texture so I cant win, also I tried opengl rendering but the it make the texture invisible in some areas and it just looks bad
RE: Blender Doesnt Render with both vertex color and textrues - 11th - 03-02-2016 I'm not really sure what could be happening without seeing the model. Could you please upload the files somewhere and post a link to it here, or PM it to me if you don't want it public yet? RE: Blender Doesnt Render with both vertex color and textrues - harley201 - 03-03-2016 (03-02-2016, 12:00 AM)11th Wrote: I'm not really sure what could be happening without seeing the model. Could you please upload the files somewhere and post a link to it here, or PM it to me if you don't want it public yet?Hey I am ok with making it public, I already put it up for submission the only problem is the icon, so here https://www.mediafire.com/?nmmwco8uukcvxct The issue is crash bandicoot models use both vertex shading and textures, without one of them the models looks bad RE: Blender Doesnt Render with both vertex color and textrues - 11th - 03-04-2016 I can't seem to import the .ply without Blender crashing. :/ Did you include any other formats in the submission? RE: Blender Doesnt Render with both vertex color and textrues - harley201 - 03-04-2016 (03-04-2016, 08:38 PM)11th Wrote: I can't seem to import the .ply without Blender crashing. :/ Did you include any other formats in the submission?Huh strange, I can import it in, Well if you could tell me a format that supports both vertex shading and texture mapping then I could convert and send it in |