Help with Dragon Ball Z: Burst Limit textures - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Help with Dragon Ball Z: Burst Limit textures (/thread-28984.html) |
Help with Dragon Ball Z: Burst Limit textures - nobody231 - 03-26-2016 So, I found that the textures for this game are in an NTP3 format, which is oddly similar to Smash4, probably because of Bandai Namco's involvement. I found a QuickBMS script for that, and extracted the textures, only to find that the so-called DDS textures are actually GIDX files. After searching around, it turns out that that file type is common around Bandai's games, but I have not found a single working converter for it. Here's a sample file: https://mega.nz/#!lUNUiADb!QVu0navbvsM92-fBPSNzdw5XB6x4YXo_SUJwDkB55xs If anyone knows how to extract these, it would be great! |