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UV issues. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: UV issues. (/thread-29001.html) |
UV issues. - Ariss - 03-30-2016 So I was ripping a model from Adventure Time: Card Wars (an app for IOS), and I imported the (obj) model into blender, corrected the UV's, then exported the .obj (with a .mtl). When I try to view the model again in blender, the version that I saved does not automatically place the images onto the model (but it keeps the UV maps) and I have to locate them manually. Is this just because .obj's dont support that or is it a separate issue? In Blender it look like this: http://i.imgur.com/n6D3M4l.png and in Noesis it looks like this: http://i.imgur.com/80sd5fd.png Apparently I have to flip the UV's. Well, I guess you learn something new every day! Now how do I delete a thread... Well actually, flipping the UV's makes it normal in Noesis but broken in Blender... I still need help |