Unreadable DDS files - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Textures Resource (https://www.vg-resource.com/forum-113.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-117.html) +---- Thread: Unreadable DDS files (/thread-29038.html) |
Unreadable DDS files - Mattrio - 04-06-2016 Hi everyone, I would like to extract data from MySims Kingdom (Wii). Like a bunch of Maxis games, files are stored in game specific *.package files, but S3PE let me open Kingdom ones. The software detects there are image files and let me extract them, however I'm not able to see them. Any ideas? Here is the error I get in S3PE instead of image preview, it could helps: Code: Error reading resource 0x00B2D882-0x00000000-0xBA6D3A63FDA1EED7 S3PE let us writting wrappers for each packed file type, maybe is this the key? I've attached a random extracted DDS, and a whole package containing textures and some other stuff. Thanks for helping EDIT: It seems that the image file is not really a DDS but a custom image file format. If anyone could help to find a way to get them, it would be great! RE: Unreadable DDS files - iyenal - 04-08-2016 Program problem(windows debugger), maybe he isn't compatible. You can only fix the problem by accessing source code and modifying it. RE: Unreadable DDS files - Raccoon Sam - 04-08-2016 I got 17 files out - two ".dds" files, one ".material" file and 14 ".bnry" files. It appears the DDS files aren't DDS files at all. Both of them begin with the bytes "14 FE 01 49" while normally all DDS' begin with "44 44 53 20" so unless there's some sort of encryption/compression in there, these are not 'real' DDS files. EDIT: And that's exactly what the error message "DDS Magic Number invalid. Got 0x4901FE14, expected 0x20534444 ('DDS '). At 0x00000004." you got tells us. RE: Unreadable DDS files - iyenal - 04-08-2016 apparently .bnry are .dds http://www.modthesims.info/d/printthread.php?t=345670&page=2&pp=25 Other solution : Dolphin Emulator with option dump textures. Or this program : https://github.com/s4ptacle/Sims4Tools RE: Unreadable DDS files - Raccoon Sam - 04-08-2016 None of those bnry-files contain the DDS magic number or DXT* -headers – they're not DDS files. Couldn't get the Sims4 editor to open the package. RE: Unreadable DDS files - Mattrio - 04-12-2016 Thank you for all these replies (04-08-2016, 02:12 AM)Raccoon Sam Wrote: I got 17 files out - two ".dds" files, one ".material" file and 14 ".bnry" files. The DDS files are texture files for sure. (04-08-2016, 02:22 AM)iyenal Wrote: apparently .bnry are .dds BNRY are not DDS files in MySims files, they are models and code files. I can use Dolphin for textures dumping yeah, but there are a lot of unused resources in the game files, such as a whole unused area, so I'd like to get these too. And S4PE is not able to open MySims Kingdom packages, only S3PE can do that. What is needed is writting wrapper for DDS files in S3PE. Also, someone here wrote a script to extract models from MySims Agents packages on 3ds Max, perhaps something in it will be useful to understand MySims files? Code: gc() RE: Unreadable DDS files - Raccoon Sam - 04-12-2016 How are you sure the DDS files are textures? RE: Unreadable DDS files - Mattrio - 04-12-2016 (04-12-2016, 01:08 PM)Raccoon Sam Wrote: How are you sure the DDS files are textures? They are in the original MySims, S3PE is quite powerful for that so I can't 100% confirm it but I think deeply they are image files. RE: Unreadable DDS files - Mattrio - 05-16-2016 Any idea? RE: Unreadable DDS files - TGE - 05-17-2016 If you run the maxscript on the file it should output some tpl files that you can then export to png or something else using a program like Brawlbox. They aren't actually DDS. It's some custom format using gamecube standard stuff. RE: Unreadable DDS files - Mattrio - 05-17-2016 (05-17-2016, 04:17 AM)TGE Wrote: If you run the maxscript on the file it should output some tpl files that you can then export to png or something else using a program like Brawlbox. Oh I see, but the maxscript is not working on these kind of packages. It only works on specific MySims Agents packages. Here are some packages from MySims Kingdom, if you want to suit the first script with these package: http://www.mediafire.com/download/5nsy89dyvuyysd3/KingdomPackages.zip |