RPG Maker XP an intro at the titel screen. - maarten - 04-18-2016
Hi everyrhing.
I have need to help. Because I have an script used for my Megaman Battle Network game. But the intro is at full screeen animated with an loop.
See here the script what I used.
http://forum.chaos-project.com/index.php?topic=5854.0
And the intro what I used.
That fade loop is al used by that script. But here is that error from RPG XP.
I hope if somebody can help me,
RE: RPG Maker XP an intro at the titel screen. - maarten - 04-20-2016
Is there nobody that can me help at that script.
Anyway the titel screen.
RE: RPG Maker XP an intro at the titel screen. - DarkGrievous7145 - 04-21-2016
Don't get the wrong idea, here, because I'm not implying that this doesn't belong on this site, but, have you asked people on any of the rpgmaker sites about this?
Also, is your directory structure identical to what the script is asking for?
Assuming that error is actually any bit reliable, what I'm gathering from the description is you're saying "hey, load this/these asset(s)!" and rpgmaker is not able to find them, meaning they have different names, or maybe are in some other folder, etc. I don't have any experience with rpgmaker, however, so I can only make an educated guess based off of what that error message is saying. "No such file or directory" would usually imply that for some reason or another, the game/application isn't finding that resource because it doesn't exist, or has been re-named or moved.
RE: RPG Maker XP an intro at the titel screen. - maarten - 05-13-2016
(04-21-2016, 01:57 AM)DarkGrievous7145 Wrote: Don't get the wrong idea, here, because I'm not implying that this doesn't belong on this site, but, have you asked people on any of the rpgmaker sites about this?
Also, is your directory structure identical to what the script is asking for?
Assuming that error is actually any bit reliable, what I'm gathering from the description is you're saying "hey, load this/these asset(s)!" and rpgmaker is not able to find them, meaning they have different names, or maybe are in some other folder, etc. I don't have any experience with rpgmaker, however, so I can only make an educated guess based off of what that error message is saying. "No such file or directory" would usually imply that for some reason or another, the game/application isn't finding that resource because it doesn't exist, or has been re-named or moved.
Okay thanks. But this script can't find the image what I would search at the picture or title folder.
https://atelierrgss.wordpress.com/scripts/rpg-maker-xp/
I using now Atelier XP animate title script but there are also problems to starting the game.
Code: #_________________________________________________
# MOG Animated Title Celia V1.6
#_________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_________________________________________________
# Tela de titulo animada por frames.
# Para nomear os frames de imagens nomeie da seguinte forma.
#
# Megaman BN Black OX 1.png / Megaman BN Black OX 2.png /
# Megaman BN Black OX 3.png / Megaman BN Black OX 4.png /...
#
# Coloque o nome Title + o numero do frame.
# (A quantidade de frames é ilimitada.)
# Ainda serão necessários as imagens de comando.
#
# Com_01.jpg / Com_02.jpg / Com_03.jpg
#
# Todas as imagens devem ficar na pasta GRAPHICS/TITLES/
module MOG
#Auto Fullscreen.
FULL_SCREEN = false
#Logo Picture Name.
LOGO_PIC1 = "Calcom Demo screen 08"
LOGO_PIC2 = "Calcom Demo screen 09"
LOGO_PIC3 = "Calcom Demo screen 10"
LOGO_PIC4 = "Calcom Demo screen 11"
LOGO_PIC5 = "Calcom Demo screen 12"
LOGO_PIC6 = "Calcom Demo screen 13"
LOGO_PIC7 = "Calcom Demo screen 14"
LOGO_PIC8 = "Calcom Demo screen 15"
LOGO_PIC9 = "Calcom Demo screen 16"
LOGO_PIC10 = "Calcom Demo screen 17"
LOGO_PIC11 = "Calcom Demo screen 18"
LOGO_PIC12 = "Calcom Demo screen 19"
LOGO_PIC13 = "Calcom Demo screen 20"
LOGO_PIC14 = "Calcom Demo screen 08"
#Logo Time.
LOGO_TIME = 350
#Logo ME.
LOGO_ME = "Calcom MM BN Black OX intro sound"
#Logo Picture Name.
LOGO_PIC = "Gamemaster logo"
#Logo Time.
LOGO_TIME = 150
#Set Game Frame Rate (Default 40FPS).
PER = 40
#Random Music.
RAND_MUSIC = true
#Set Random Music.
MUSIC1 = "062-Slow05"
MUSIC2 = "058-Slow01"
MUSIC3 = "030-Town08"
#Active Title BGS.
BGS_ON = false
#Set Title BGS.
BGS = "004-Wind04"
#Set BGS volume.
BGS_VOL = 10
#Transition Type.
TRANS_TITLE = "020-flat01"
#Transition Time.
TRANS_TIME = 60
#Texto para acessar o menu de opções(Press Start)
T_B = "Press Start"
#Tamanho da fonte(Press any Key).
T_B_FONT = 28
#Posição do texto na horizontal.(Press Start)
T_B_X = 250
#Posição do texto na vertical.(Press Start)
T_B_Y = 300
#Som ao apertar a tecla.(Press Start)
T_B_SE = "105-Heal01"
#Ativar Zoom reverso na imagem de fundo.
BACK_ZOOM = true
#Nome da picture de opções de comando.
#É necessário ter 3 picures nomeadas com
#o nome abaixo mais o prefixo _01 , _02 e _03.
COM = "Com"
The second script.
Code: #===============================================================================
# Scene_Title
#===============================================================================
class Scene_Title
def main
if $BTEST
battle_test
return
end
$full_screen += 1
if MOG::FULL_SCREEN == true and $full_screen == 1
$showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ' '
$showm.call(18,0,0,0)
$showm.call(13,0,0,0)
$showm.call(13,0,2,0)
$showm.call(18,0,2,0)
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
s1 = "New Game"
s2 = "Continue"
s3 = "Shutdown"
@command_window = Window_Command.new(192, [s1, s2, s3])
@command_window.back_opacity = 160
@command_window.x = 320 - @command_window.width / 2
@command_window.y = 288
@command_window.visible = false
@com = Sprite.new
@com.bitmap = RPG::Cache.title("Com_01") rescue nil
@com.z = 10
@com.x = (MOG::COM_X)
@com.y = (MOG::COM_Y)
@continue_enabled = false
@frmtitle = Sprite.new
@frmtitle.bitmap = Bitmap.new(640,480)
@frmtitle.bitmap = RPG::Cache.title("Title0") rescue nil
@backtitleref = 0
@backtitlespeed = 0
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
@frmtitle.dispose
@com.dispose
end
#--------------------------------------------------------------------------
# Update
#--------------------------------------------------------------------------
def update
@command_window.update
case @command_window.index
when 0
@com.bitmap = RPG::Cache.title("Com_01") rescue nil
when 1
@com.bitmap = RPG::Cache.title("Com_02") rescue nil
when 2
@com.bitmap = RPG::Cache.title("Com_03") rescue nil
end
if Input.trigger?(Input::C)
case @command_window.index
when 0
command_new_game
when 1
command_continue
when 2
command_shutdown
end
end
@backtitlespeed += 1
if @backtitlespeed > MOG::BACKTITLESPEED
@backtitleref += 1
@backtitlespeed = 0
end
if @frmtitle.bitmap != nil
@frmtitle.bitmap = RPG::Cache.title("Title" + @backtitleref.to_s) rescue nil
end
if @frmtitle.bitmap == nil
@backtitleref = 0
@frmtitle.bitmap = RPG::Cache.title("Title" + @backtitleref.to_s) rescue nil
end
end
#--------------------------------------------------------------------------
# Command_New_Game
#--------------------------------------------------------------------------
def command_new_game
$game_system.se_play($data_system.decision_se)
Audio.bgm_stop
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# Command_Continue
#--------------------------------------------------------------------------
def command_continue
unless @continue_enabled
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# Command_Shutdown
#--------------------------------------------------------------------------
def command_shutdown
$game_system.se_play($data_system.decision_se)
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
$scene = nil
end
#--------------------------------------------------------------------------
# Battle_Test
#--------------------------------------------------------------------------
def battle_test
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_battle_test_members
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
$game_system.se_play($data_system.battle_start_se)
$game_system.bgm_play($game_system.battle_bgm)
$scene = Scene_Battle.new
end
end
$full_screen = 0
$mog_rgss_title_celia = true
And then it gives this.
Can anyone help. The RPG Maker forum everyone are not seeing this thread and helps me like nothing.
RE: RPG Maker XP an intro at the titel screen. - DarkGrievous7145 - 05-13-2016
I wish I could give you any really good advice.
I have been in this position with game maker many times.
I find a resource, or a script, or even a project file.
I go and adapt it, and everything decides to not work.
No matter what i try, I can't fix it.
Sometimes I would ask for help, still no luck.
I've had this happen in/with:
Game Maker
Java
Python
HTML5/JavaScript
,just to name a few
I'm not saying what you should do, but you're encountering a fairly common issue. A lucky few can make AMAZING stuff. The rest tend to struggle, or even fail. Programming tends to require skill and patience. I've learned the hard way that sometimes the only option is to take my own approach to the solution, because someone Else's method doesn't work for me, or I do not understand it, etc...
Good luck!
Your problem is certainly not new, and to be honest, I seldom have seen these problems actually fixed, or even addressed. I do hope that if you find a solution, you will share it with others, should the same happen to them.
RE: RPG Maker XP an intro at the titel screen. - maarten - 05-14-2016
(05-13-2016, 11:33 PM)DarkGrievous7145 Wrote: I wish I could give you any really good advice.
I have been in this position with game maker many times.
I find a resource, or a script, or even a project file.
I go and adapt it, and everything decides to not work.
No matter what i try, I can't fix it.
Sometimes I would ask for help, still no luck.
I've had this happen in/with:
Game Maker
Java
Python
HTML5/JavaScript
,just to name a few
I'm not saying what you should do, but you're encountering a fairly common issue. A lucky few can make AMAZING stuff. The rest tend to struggle, or even fail. Programming tends to require skill and patience. I've learned the hard way that sometimes the only option is to take my own approach to the solution, because someone Else's method doesn't work for me, or I do not understand it, etc...
Good luck!
Your problem is certainly not new, and to be honest, I seldom have seen these problems actually fixed, or even addressed. I do hope that if you find a solution, you will share it with others, should the same happen to them.
Thank you. But there are so many RPG Maker forums. And some are also directly from the web disappeared. And I hate it.
I myself may have been autistic. I have practiced since I was 14th age for the first few years of creating games. Mugen was simple. And later I was running on Solarsoft. The Dutch RPG maker forum. These were the first years of RPG Maker XP. I hope that guests at The VG Resource who want to fix the script. The title screen script are both. So as example Celia and Sofia. And that makes the script fail. Also. The Com scripts are in 7 frames. Press Start New Game Continue and New Game as effect Continue white and New game grey. and the second Com. New Game and Continue. New game white and Continue Grey. Also as you press enter for Press Start. Then the title screen becomes little dark. And are seeing New game. As you save the game. Then you see Continue and New Game. This script meens also to fix that.
Oh yeah I forgot something. The Com image are also animated. As example for the green cursor.
RE: RPG Maker XP an intro at the titel screen. - Skyla Doragono - 05-17-2016
I can try helping; I've used MOG's scripts often.
Do me a favor and upload a copy of your game folder somewhere? It'll be easier for me to see why the syntax error is happening if I can see the whole project.
RE: RPG Maker XP an intro at the titel screen. - maarten - 06-15-2016
Here is the Project.
https://onedrive.live.com/?id=3E140AD2978058F%21383&cid=03E140AD2978058F
Hopefully is there people that solve this problem.
RE: RPG Maker XP an intro at the titel screen. - maarten - 07-03-2016
Is there nobody that helping me. Do me a favor and help me with that script.
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