Adventure™ (a Mario & Sonic thing) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Other Creativity (https://www.vg-resource.com/forum-130.html) +--- Thread: Adventure™ (a Mario & Sonic thing) (/thread-29471.html) |
Adventure™ (a Mario & Sonic thing) - Xiron - 06-30-2016 Description copy-paste Quote:No logic is not suppose to be strong. RE: Adventure™ (a Mario & Sonic thing) - E-Man - 06-30-2016 Is this your first animation? If it's not, then how long have you been animating for? Anyway, from what I've seen, it's an alright animation (especially for a beginner); however, since I'm an animator, you have plenty of room for improvement. One thing I've noticed right off the bat is how stiff the movement is. If you'd bend a lot more of the body and exaggerated the actions a bit more, then it'll give this animation a big step in the right direction. I have more advice I could give you, but I'll only go into depth if you want critique. RE: Adventure™ (a Mario & Sonic thing) - Xiron - 06-30-2016 I've done a few shorts (10 seconds or so) with LEGO figures before where stiffness is more tolerable, but this is my first time doing actual living characters. My first animation was 2 months ago. Edit: Because I thought it would be worth mentioning, the Mario characters don't have eyelids, unfortunately. Critique is always welcome! RE: Adventure™ (a Mario & Sonic thing) - E-Man - 06-30-2016 I'm glad that you're open to critiques, my friend. I just didn't want to jump in and overwhelm you with suggestions you might be hard-pressed to fulfill. Anyway, I can't really go into depth right now because I'm a bit busy with designing a new potential animation program. Afterwards, I'll draw up a few notes that give my two-cents on how to better animate the characters. For now, though, I'll have to give you some verbal advice on one part I found pretty jarring. For Mario, when he mentioned that something is fishy, have his torso (and maybe his pelvis) rotate to the right and make it lean to the right, too; however, before that, add anticipation by adding tiny rotations to the left. Also, when his head rotates towards Luigi, don't just have it rotate to the right directly. Instead, add in a small head tilt upwards (or possibly downwards) as the head turns. That way, you'll form more of a curve instead of a straight line. As expected, the head turn needs anticipation (which is true for pretty much any action in animation). By the way, you mentioned that the Mario models lack eyelids. Considering that, it's worth it to find models that have better control over the eyes for more expressions. If not, then maybe try creating and rigging eyelids yourself? RE: Adventure™ (a Mario & Sonic thing) - Xiron - 07-01-2016 Depth can be useful, but perhaps not so much a beginner like me otherwise it'll all just fly over my head, so that should be decent enough. I would do the eyelids myself, but I've haven't really made much models from scratch, let alone rig them. I'd have no idea where even to start. As for already existing, I'm not sure there are any better ones out there. RE: Adventure™ (a Mario & Sonic thing) - E-Man - 07-01-2016 Depending on the software you use, I should be able to give you ideas on how to deal with eyelids. Just keep in mind that I have no idea if the suggestions translate well outside of Maya. RE: Adventure™ (a Mario & Sonic thing) - iyenal - 07-01-2016 Mario and Luigi animations are too mechanical, but Sonic animations are very natural. I think also Peach reflect too much lighting and the camera have to be more static. But in average good graphics. RE: Adventure™ (a Mario & Sonic thing) - E-Man - 07-01-2016 Actually, while the Sonic character animations are better than the ones of the Mario characters, they're still very stiff and robotic. As for the camera, as long as it isn't all over the place and the angles don't make the viewers barf, I feel like a more dynamic camera is visually interesting (unless the scene calls for the camera to remain perfectly still). RE: Adventure™ (a Mario & Sonic thing) - iyenal - 07-01-2016 Also, the camera field of view have to be static, and it's preferable that the camera use many plans instead of animate it (except for showing objects or environnement). |