In sp(r)ite of the art... [community event] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Other Creativity (https://www.vg-resource.com/forum-130.html) +--- Thread: In sp(r)ite of the art... [community event] (/thread-29497.html) |
In sp(r)ite of the art... [community event] - Gors - 07-05-2016 You all know that some games had limitations, especially the 16 and 8-bit console games. This caused character graphics to vary wildly from the sprites to official art, and all that shit. For example, the NES Valkyrie, who looks like this in the official art... But like this in-game. So I raise you the question... If the gamedevs used the sprite appearance of the character as a base for the official art, how would the characters look like? I posted this in the doodles thread but I'll put it here, too. I want to see your take on sprite-based character design! RE: In sp(r)ite of the art... [community event] - E-Man - 07-05-2016 I'm sorry, but I can never take the sprites of Bowser (AKA King Koopa) and Princess Peach (Toadstool) seriously in the original Super Mario Bros. I only drew the heads because they look more absurd than the bodies. RE: In sp(r)ite of the art... [community event] - psychospacecow - 07-05-2016 Am I doing this right? RE: In sp(r)ite of the art... [community event] - Hiynastrike - 07-06-2016 where did all my pencils go!? RE: In sp(r)ite of the art... [community event] - miyabi95_ - 07-06-2016 that's a horse boy weilding a popsicle and one of those inflatable pool toys RE: In sp(r)ite of the art... [community event] - Gors - 07-08-2016 FFTA's protagonist. Using his sprite as a base results in a character design that is far more down-to-earth and understandable than the human christmas tree clothing that he dons in the real artwork. RE: In sp(r)ite of the art... [community event] - miyabi95_ - 07-08-2016 a few drawings i did months ago... |