Old Thread #5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Old Thread #5 (/thread-29524.html) |
Old Thread #5 - Julian0555 - 07-12-2016 This is the only thread of mine that I don't find entirely dumb and yet I still despise it. Sorry for being dumb about formats and such. RE: Opening 3ds .Byaml Files - Struggleton! - 07-13-2016 BYAML are a type of file that describes where enemies and npcs should be placed and what they should be doing at load. Those aren't models. The models are in the BCH files which can be opened in OhanaRebirth. Which can export them as an SMD, then of which you can open in Noesis, convert it to FBX and then back to SMD to have proper bones, then finally in Noesis, convert to DAE or whatever format you please RE: Opening 3ds .Byaml Files - Struggleton! - 07-14-2016 (07-13-2016, 02:08 PM)Julian0555 Wrote:(07-13-2016, 10:21 AM)ThatTrueStruggle Wrote: BYAML are a type of file that describes where enemies and npcs should be placed and what they should be doing at load. Those aren't models. The models are in the BCH files which can be opened in OhanaRebirth. Sorry, but I do not |