PSXPrev (PSX Model/Texture Viewer) (Released!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: PSXPrev (PSX Model/Texture Viewer) (Released!) (/thread-29559.html) |
PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 07-17-2016 Hi all! I'm releasing today PsxPrev, a TMD/PMD/TIM PlayStation file scanner. This tool uses:
The tool can use a big ammount of memory to scan the files, so, I recommend you close all your work before starting the tool. To launch the application, run "PsxPrevLauncher.exe" First of all, select the Folder where are the files you want to scan. You can specify a filter, to scan individual file/files. You have option boxes to:
To start scanning, click at the "Scan" button. A console window will appear, the application will scan each byte of the files inside the folder/filter you specified trying to find the files types you specified, so, it can take a bit of time for this process to end. After the scan has been completed, a new window will open, with the tabs:
Usage tips:
Known issues/limitations:
Download link: http://ricardoreis.net/psxprev/psxprev.zip The tool may be a bit unstable, so please report any bug here. I can´t guarantee I'll be able to fix them all, but I'll do my best If you have lucky finding interesting files, show us here! RE: PSXPrev (PSX Model/Texture Viewer) - Ton - 07-19-2016 Oh man. This is awesome. I hope it works for Final Fantasy games. RE: PSXPrev (PSX Model/Texture Viewer) - lemurboy12 - 07-19-2016 Oh my, just what I needed. What game is that in the pictures anyway? RE: PSXPrev (PSX Model/Texture Viewer) - SmashFan127 - 07-19-2016 (07-19-2016, 01:35 PM)lemurboy12 Wrote: Oh my, just what I needed. What game is that in the pictures anyway? I believe that model is from Spider-Man 2: Enter Electro. Also, looking forward to this! RE: PSXPrev (PSX Model/Texture Viewer) - rickomax - 07-19-2016 (07-19-2016, 02:59 PM)SmashFan127 Wrote:(07-19-2016, 01:35 PM)lemurboy12 Wrote: Oh my, just what I needed. What game is that in the pictures anyway? Thanks brothers. The images are from "X-Men Mutant Academy", I've tested this one and "X-Men Mutant Academy 2" too, and my app shows all models and textures from both games. Maybe more two full games models ripped to this site? For a first release, I'll cover TMD and PMD models, TIM textures, and maybe PXL sprites too. I don´t know about the FF models, at least, for FF 7 there seems to be a different model format. Maybe I can upload it at this weekend. Cya! RE: PSXPrev (PSX Model/Texture Viewer) - lemurboy12 - 07-23-2016 is it almost ready? RE: PSXPrev (PSX Model/Texture Viewer) - JerseyXS97 - 07-25-2016 So what are some notable games that use the formats that you're working towards? RE: PSXPrev (PSX Model/Texture Viewer) - rickomax - 07-25-2016 (07-25-2016, 05:27 PM)MidnightXS Wrote: So what are some notable games that use the formats that you're working towards? I'm working with the main Psy-Q SDK file formats for now: TMD (model), TIM(texture), PMD (model), PIX(texture). I have found tons of these files in X-Men Mutant Academy series. I found some files in Resident Evil series. I've read that you can find a lot of files in Legend of Dragoon too. I guess you can find these files easier in Sony games. But the question is a bit deeper, since a lot of companies use their own file formats, or compressed file packs that my app cannot scan. (Maybe somebody or myself could research it in the future, since it's gonna be open source) I've had a delay to upload the first version, I'm still fixing some nasty graphical bugs. RE: PSXPrev (PSX Model/Texture Viewer) - topkeklmao - 07-26-2016 Will this get rigging as well? RE: PSXPrev (PSX Model/Texture Viewer) - rickomax - 07-26-2016 (07-26-2016, 10:31 AM)topkeklmao Wrote: Will this get rigging as well? At the moment, no. I don´t know if the Psy-Q SDK has rigging support by default, as far as I know, by default, it only supports hierarchical animations (limb animation). There's a possibility to implement HMD (Hierarchical Data) and TOD (Animations) in the future. But I confess that I could research this topic a bit more. RE: PSXPrev (PSX Model/Texture Viewer) - Raccoon Sam - 07-26-2016 This is absolutely amazing Good luck, looks stunning!! Someone download and mount every single PSX game and make a exhaustive list of games that use TMD s RE: PSXPrev (PSX Model/Texture Viewer) - Carpaccio - 07-29-2016 I wonder if the Spyro games do...I'd love to rip from them. RE: PSXPrev (PSX Model/Texture Viewer) - lemurboy12 - 08-06-2016 so uhh... was more progress made? RE: PSXPrev (PSX Model/Texture Viewer) - rickomax - 08-08-2016 (08-06-2016, 07:57 PM)lemurboy12 Wrote: so uhh... was more progress made? Yes, sorry for the delay, I'm not having too much free time to finish it, but I'll try to release it next weekend. I cannot release it today, due some modifications I've made to the rendering system. RE: PSXPrev (PSX Model/Texture Viewer) - lemurboy12 - 08-19-2016 is it ready yet? |