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Klonoa Lunatea's Veil models - Printable Version

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+---- Thread: Klonoa Lunatea's Veil models (/thread-29624.html)



Klonoa Lunatea's Veil models - OS-PRIME - 07-28-2016

Well this is strange.
Want to rip models from Klonoa 2: Unpacked ISO shits out a bunch of strange file types. Only one that matters as of now is .BIN because it's the most reasonable idea of where the models are stored in game. It's a hefty 300 MB and when I looked through it, it was filled with Japanese? symbols with no clear file header. Yikes.
I'd be willing to send you the file itself and other files as Im not completely sure that the KLDATA.BIN holds models or not. This is a type of game where they don't list what's what in the file system Unimpressed


RE: Klonoa Lunatea's Veil models - Raccoon Sam - 07-28-2016

We had a somewhat fruitless discussion about this earlier. See this thread and this thread.
Apparently the 3D ripper method works, but you must fix it (somehow?) according to Vincentmrl's analysis.
Quote:UPDATE: I Think I finally found out how to fix the superdeformed model. The infinitely long parts in the 3dvia ripped model, are only the cel shading, because the real model inside the cel shading is "flat". I just got 3dsmax 2013 with student license and I can fix the model like in this video: http://www.youtube.com/watch?v=T-uXeXjut...r_embedded#!
So I guess I finally found how to rip. Only problem is I have to re UV everything but I don't really care. It's easy.



RE: Klonoa Lunatea's Veil models - OS-PRIME - 07-28-2016

(07-28-2016, 06:24 AM)Raccoon Sam Wrote: We had a somewhat fruitless discussion about this earlier. See this thread and this thread.
Apparently the 3D ripper method works, but you must fix it (somehow?) according to Vincentmrl's analysis.
Quote:UPDATE: I Think I finally found out how to fix the superdeformed model. The infinitely long parts in the 3dvia ripped model, are only the cel shading, because the real model inside the cel shading is "flat". I just got 3dsmax 2013 with student license and I can fix the model like in this video: http://www.youtube.com/watch?v=T-uXeXjut...r_embedded#!
So I guess I finally found how to rip. Only problem is I have to re UV everything but I don't really care. It's easy.

Read through those threads, found some interesting shit in them. The intresting thing is that some person claimed that KLDATA was filled with DAT, DC5, NFC and SDB files. SO that's something. Also, you said that textures could have been ripped right? It's not much, but hot damn it's something alright.


RE: Klonoa Lunatea's Veil models - Pingus! - 07-28-2016

Confirmed ability to rip sounds from em, as OS's freakout when PSound picked up lots of streams xD


RE: Klonoa Lunatea's Veil models - OS-PRIME - 07-28-2016

Anex is right.
KLDATA is filled with everything. It's a complimation of all of the sound effects, textures, and models. While PSOUND is able to read them and textures can viewed using certian texture programs, I don't know of any real way to read models from it.


RE: Klonoa Lunatea's Veil models - OS-PRIME - 07-29-2016

Managed to open up KLDATA with a bms script. Sounds are 100% possible, especially dialogue, but that's besides the point.
Everything inside is layed out so confusingly. File types dont seem to belong to what I think they do. It's an absolute mess. Files I thought were models have sound data within them, it's nothing but incosistiencies.
https://www.dropbox.com/s/18q39dyaqj2rmo8/0000001f%20%5BIMPORTANT%5D.zip?dl=0
Im including this as not only is there a rather huge file in it, but it has 2 somewhat large files that don't actually have audio data within it. It's something, but it's not what I'm expecting.


RE: Klonoa Lunatea's Veil models - Shinigami_Guntz - 04-18-2018

(07-29-2016, 03:56 PM)OS-PRIME Wrote: Managed to open up KLDATA with a bms script. Sounds are 100% possible, especially dialogue, but that's besides the point.
Everything inside is layed out so confusingly. File types dont seem to belong to what I think they do. It's an absolute mess. Files I thought were models have sound data within them, it's nothing but incosistiencies.
https://www.dropbox.com/s/18q39dyaqj2rmo8/0000001f%20%5BIMPORTANT%5D.zip?dl=0
Im including this as not only is there a rather huge file in it, but it has 2 somewhat large files that don't actually have audio data within it. It's something, but it's not what I'm expecting.

I know dead threads should stay dead but i would kill to have that bms script if possible? If you still have it that is? Or is it the one that opens the raw data files? because the only ones i can find are the ones that give the raw formats and the broken script that converts the models to .3ds files but also jumbles them up really badly.