Pokemon X/Y model issue in Blender. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Pokemon X/Y model issue in Blender. (/thread-29655.html) |
Pokemon X/Y model issue in Blender. - Kiromitsu - 08-03-2016 Not sure if this is solved somewhere else or not but I have an issue where the pokemon's pupils are outside of its eyelids when opened inside Blender. Anybody know how to fix this? (Note: This is in cycles renderer.) RE: Pokemon X/Y model issue in Blender. - Lumcoin - 08-04-2016 Just make the Material__13 transparent. (and be sure to use the pm0001_00_Eye1_Merged.png texture (I attached a .blend file with edited UV-maps so it works like you thought it would) RE: Pokemon X/Y model issue in Blender. - Kiromitsu - 08-11-2016 Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD. RE: Pokemon X/Y model issue in Blender. - Lumcoin - 08-12-2016 (08-11-2016, 12:40 PM)Kiromitsu Wrote: Thanks a bunch man! This has been driving me bloody crazy! Although going through the node setup you have, I have to admit I am completely lost xD.no problem the microfiber shader is from this guy: https://www.youtube.com/watch?v=lWoDdKoa9fk |