Dragon Ball Fusions formats - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Dragon Ball Fusions formats (/thread-29670.html) |
Dragon Ball Fusions formats - nobody231 - 08-08-2016 I was trying to rip 3D models from Dragon Ball Fusions, but I ran into some formats that I don't know about. Since the game runs on CriWare, the entire game is packed inside a CPK, which was easy enough to extract. However, getting past that, the files inside are unknown to me. While the sound formats were just renamed ADX files, the models are .jmdl, the textures are .jtex (which is not the normal .jtex file), the animations are .jmot, and other file types that I haven't seen before show up. I would like assistance in reverse-engineering these files. Files at https://1drv.ms/f/s!ApT7KvOr_B0hjbYL01BmxwGKrBcffg RE: Dragon Ball Fusions formats - killercracker - 08-13-2016 So far I have meshes importing correctly. RE: Dragon Ball Fusions formats - nobody231 - 08-15-2016 HOW DID YOU DO THAT RE: Dragon Ball Fusions formats - Struggleton! - 08-15-2016 Probably wrote a script for the format :^) good job bro RE: Dragon Ball Fusions formats - nobody231 - 08-15-2016 (08-15-2016, 04:57 PM)ThatTrueStruggle Wrote: Probably wrote a script for the format :^) I'm aware of writing scripts. I'm still shocked, mainly because I don't understand reverse-engineering. RE: Dragon Ball Fusions formats - mariokart64n - 08-16-2016 On the weekend, I worked on this format too with then intention to do a tutorial video on reversing, where I explain how the hacking is done. But the file analysis took a few days so thats not possible via video being soo long... I'm still considering doing a video on reversing this format, but just in a more condensed way if possible... anyway, my script is not 100%, I tested some files and got a crashing, and the UV's and textures are not dealt with yet. overall the format is straight forward, great for people learning RE: Dragon Ball Fusions formats - nobody231 - 08-16-2016 (08-16-2016, 08:05 PM)mariokart64n Wrote: On the weekend, I worked on this format too with then intention to do a tutorial video on reversing, where I explain how the hacking is done. Oh, that looks good! I hope you'll be able to crack the textures and UVs next, but that'll take some time. RE: Dragon Ball Fusions formats - killercracker - 08-16-2016 This is the same model format as One Piece Unlimited World Red except little endian. I'm guessing it's the same for the textures too. Maybe somebody can contact the creator of the jtex converter to support little endian. RE: Dragon Ball Fusions formats - mariokart64n - 08-16-2016 do you have a link to the tool, who is the author? RE: Dragon Ball Fusions formats - nobody231 - 08-17-2016 (08-16-2016, 09:18 PM)killercracker Wrote: This is the same model format as One Piece Unlimited World Red except little endian. I'm guessing it's the same for the textures too. Maybe somebody can contact the creator of the jtex converter to support little endian. I know that there's this one guy at 3d-neo-sanctuary.deviantart.com who has done ripping from Unlimited World Red, so he should have an idea what to do with these files. RE: Dragon Ball Fusions formats - mariokart64n - 08-18-2016 dropped a note on Dm to that guy about converting those models.. we'll see how it goes RE: Dragon Ball Fusions formats - Carpaccio - 01-26-2017 Hey uh, sorry to bump, but has there been any progress with this at all? RE: Dragon Ball Fusions formats - billdeclave - 04-01-2018 (08-08-2016, 01:24 PM)nobody231 Wrote: I was trying to rip 3D models from Dragon Ball Fusions, but I ran into some formats that I don't know about. Since the game runs on CriWare, the entire game is packed inside a CPK, which was easy enough to extract. However, getting past that, the files inside are unknown to me. While the sound formats were just renamed ADX files, the models are .jmdl, the textures are .jtex (which is not the normal .jtex file), the animations are .jmot, and other file types that I haven't seen before show up. I would like assistance in reverse-engineering these files. Hello could you pass the unzipped files folder please? the link was broken |