Android ripping help? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Android ripping help? (/thread-29787.html) |
Android ripping help? - AnimalModel - 09-01-2016 Hello everyone, Thanks to someone who extracted the models but refuse to share... Regards, AnimalModel RE: Unity3d Android ripping help? - Pingus! - 09-01-2016 Hey, I actually ripped these awhile back but lost em when i reset my computer. I sadly forgot to upload them haha, .unity3d is a package, and you need to export through fbx first. Get a tool called Noesis: http://richwhitehouse.com/index.php?content=inc_projects.php Import the *.fbx model into there, and RE-export as a collada .dae, make sure you click the flip UV's button! There you go ~Anex (PS. you can do the same for OBJ) RE: Unity3d Android ripping help? - AnimalModel - 09-02-2016 Hi Anex, thank you for your assistance. I've used Noesis and am able to get the model of the fbx file to appear in the app and the model looks stunning in the preview. However, when exporting to both .dae or .obj, I am unable to get the texture to appear, the texture file could not be recognized. The texture files are .pvr and .dds but they don't show up in say Blender, Unity, C4D nor even Sketchup. It appears in the Preview in Noesis though. May I know how to go about to get the texture to appear/be recognized. Regards, AnimalModel RE: Unity3d Android ripping help? - Pingus! - 09-02-2016 Convert all those images to PNG with this tool: https://community.imgtec.com/developers/powervr/tools/pvrtextool/ Then, apply the textures in blender, with the UV's and you're all set . Lemme know if you need help! |