Aladdin Prototype Stuff - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Aladdin Prototype Stuff (/thread-29823.html) Pages:
1
2
|
Aladdin Prototype Stuff - Ton - 09-08-2016 Hey, folks. Apparently this ROM recently made its way to the web, so I figured I'd give it a go. Here's what we have so far: Genie as cheerleader sprites. Probably removed for being too "risque." Iago is the same, but with an unused "perched" sprite. A completely different exploding skeleton is in the prototype. The final one is way more fun. The Prototype Ghost looks like something out of the SNES. And this guy. A prisoner who swings a ball and chain. His palette is screwed up in the game, so if someone wants to try other ones, be my guest! There are some alternate civilian sprites as well that I'm working on. The Snake Charmer is kind of a pain, though. His snake lunges and goes in front of a pot and I can't easily remove it. Maybe I'll find someone who can view the tiles. Are there any I'm overlooking? RE: Aladdin Prototype Stuff - Skyla Doragono - 09-08-2016 Would Tile Molester work on the ROM with a save state for the snake charmer on screen? RE: Aladdin Prototype Stuff - Ton - 09-08-2016 Probably. I don't see why it wouldn't. I could never get the hang of it. Maybe I'll upload a savestate later so I can finish this bad boy up. RE: Aladdin Prototype Stuff - Ton - 09-08-2016 Here's the savestate link if anyone wants to help (Yes, I know it says Jungle Book): (removed) Here you can see what frames I'm having trouble with. EDIT: All done! RE: Aladdin Prototype Stuff - Davy Jones - 09-08-2016 I got something in Tile Molester. Open the file, then: View -> Codec -> 4bpp linear View -> Mode -> 1-Dimensional Not sure about the palette, though. RE: Aladdin Prototype Stuff - Deathbringer - 09-08-2016 Genesis I assume? RE: Aladdin Prototype Stuff - Davy Jones - 09-08-2016 Yep, it's from Sega Genesis. RE: Aladdin Prototype Stuff - Ton - 09-09-2016 Briefly checked the other stages, and I think the Snake Charmer is the last one to finish. Also, the entirety of the Inside the Lamp stage is different, so Mr. C, if you're looking for a new stage to rip... RE: Aladdin Prototype Stuff - Ton - 09-10-2016 So yeah, if it's not too much of a pain, would someone mind grabbing the snake's lunging frames for me? It'd be much appreciated. :X RE: Aladdin Prototype Stuff - Ton - 09-13-2016 Eh. I think I got it! I THINK that's all the changes, aside from the new Genie stage stuff. http://www.spriters-resource.com/resources/sheets/80/83034.png RE: Aladdin Prototype Stuff - Davy Jones - 09-21-2016 http://www.spriters-resource.com/resources/sheets/14/15386.png Big tongue genie isn't on the sheet anymore. Besides that, these came out really nicely. This game has some pretty sprites, I must say. RE: Aladdin Prototype Stuff - Ton - 09-21-2016 Yeah, I took it off because it's in the Genie stage, and is actually part of that. RE: Aladdin Prototype Stuff - Shade - 09-21-2016 Why is this portion detached from the rest of the sprite? RE: Aladdin Prototype Stuff - Ton - 09-21-2016 Cause I'm an idiot. EDIT: Should be fixed now. RE: Aladdin Prototype Stuff - Ton - 09-22-2016 So, if anyone has any free time.... (These are the days I miss Yawackhary) To do: 1. Unconscious guard Abu is doing backflips on in the Desert level (Will definitely need assistance because of sprite overlap). 2. Pencil-drawn Fish from the Prototype. 3. Flamingos from the palace stage. 4. Health bar. |