Porno-graphic - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Porno-graphic (/thread-29827.html) |
Porno-graphic - Raccoon Sam - 09-09-2016 CROSS-POST FROM RHDN: Quote:The folks at Baddesthacks.net and I are proud to announce Porno-Graphic, a new tile editor currently in development by BHDN true-believers manwithcatears, el kadong, and myself. What's special about Porno-Graphic is how it processes tile data through custom XML "profiles". Unlike currently existing tile editors which limit you to a sampling of hard-coded "codecs" for popular systems, Porno-Graphic profiles give you full control over the tile format for the ROM you are hacking, from tile dimensions to bitplanes, allowing you to edit games that render their tiles in unconventional ways never before supported by popular tile editors.Looks very interesting and it's on GitHub. I can't compile a binary so I can't verify if it runs on Mono, but I think this has insane potential. What do you think? RE: Porno-graphic - puggsoy - 09-10-2016 Seems really interesting. This would be very useful combined with GFXtract to first figure out the exact format, so you can then quickly write a script to batch extract/convert them. RE: Porno-graphic - Ton - 09-13-2016 Holy cow, this looks great. RE: Porno-graphic - Davy Jones - 09-13-2016 How do you even download this? All I can find is the code. Edit: Ah, it's just "announced", so it doesn't exist yet. Edit2: Also found this: TileShop - Flexible Graphics Editor (Very early progress) http://www.romhacking.net/forum/index.php/topic,22577.0.html I can say I like both of them, hopefully they'll make ripping easier =) RE: Porno-graphic - Raccoon Sam - 09-15-2016 (09-13-2016, 03:11 PM)Davy Jones Wrote: How do you even download this? All I can find is the code. Wow, that looks very interesting as well! I think a data-driven approach is a very good trend. Although I like Tile Molester and other 'classic' graphic viewers, I absolutely love the idea that I could define not only codecs and palettes, but also tile arrangement methods. |