Myself - TEAoJaT Style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Myself - TEAoJaT Style (/thread-2983.html) |
Myself - TEAoJaT Style - Wes - 11-16-2008 TEAoJaT = The Extreme Adventures of Justyn and Tyvon. It's a pretty cool style of sprite IMO, and I sprited myself. RE: Myself - TEAoJaT Style - Ali 1 12 9 - 11-16-2008 cool spriting! I particulary like the people you sprited. But which one's you? RE: Myself - TEAoJaT Style - Wes - 11-16-2008 Only the one on the right in the green. The other two are the main characters from the game that I tried copying the style from. RE: Myself - TEAoJaT Style - Gors - 11-16-2008 looks like his legs are short. Make the body shorter and increase the legs' height. There is a black spot on his arm too. Fix that otherwise, good job RE: Myself - TEAoJaT Style - Wes - 11-17-2008 bump + update I think my one problem with this style is that its supposed to have a lot of 'air hump' in anormal stance, but I can't drawn that and get it to look normal. RE: Myself - TEAoJaT Style - Alpha Six - 11-17-2008 The legs definitely seem too short (or the body's too long), and some of the clothing shading seems really messy and needs to be touched-up and smoothened. 'side from that, it looks alright. I'm surprised enough people are paying attention to J&T to try to emulate the sprite style [: RE: Myself - TEAoJaT Style - Geo the Fox - 11-17-2008 What everyone else said about the legs. Also, it appears that the right leg is curved with no knee. The foot of the left leg looks twisted. That same leg looks straight and at a slant compared to the other leg. Lastly, hiis posture looks incredibly stiff. Besides that, I think you copied the style pretty decently... I see no real flaws in shading and color choice. |