FFV PC Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: FFV PC Sprites (/thread-29874.html) |
FFV PC Sprites - MtfujiInMyPants - 09-18-2016 Hey, so I have a crazy ambitious plan to redraw the job classes from FFV in PSP format for use in the PC release. I'll admit that I don't have a lot of experience and started this as an art project to dive into pixel art. I never really intended to resprite the whole game, but I do want to challenge myself to get as far as I can. Looking for any tips and feedback from folks here. My basic formula for updating the sprites has been to use a sprite from the PSP version of FFIV as a template. I'll recolor it to get close to what I want, then I'll add or reconfigure components (poses, hands, clothes, hair, etc) from other sprites. After creating a Frankenstein monster, I flatten the layers and do a lot of touchup work to blend and make sure the light source is hitting all the pieces in the same way. At some point in the process, I hope to stop robbing parts from the FFVI library, but I'm just beginning. It's been a great learning experience, so any critiques or advice would be more than welcome. Here's what I've done so far in the past week. The first three are basically recolors. I'm not terribly happy with them, but I want to keep moving on. I feel like I've been getting better in my technique and more comfortable designing stuff without using a template, so I'll likely wait to revisit them until I get a little more experience. Thanks for reading and please gimme some pointers! RE: FFV PC Sprites - Ton - 09-18-2016 Not a bad start. I think Lenna and Faris need some tweaking in their hair, though. |