Zelda 3d porting on a problematic .Max file - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Zelda 3d porting on a problematic .Max file (/thread-29994.html) |
Zelda 3d porting on a problematic .Max file - Smakkohooves - 10-10-2016 I find a old project about converting in 3D a zelda map. There is the video: *ttps://m.youtube.com/watch?v=lm8XSdMdJ3w Also in the description you can find the "source" download. The problem is that the map model is a .max file almost impossible to open..... In the readme inside the guy Write what he use: -Illustrator -Max2010 -Illustrate! plug-in -Final toon plug-in I think need the max with that plugin to open it.... Anyone know-how solve this problem? I have already emailed the guy that made it, Ill' wait for a answer... RE: Zelda 3d portning on a problematic .Max file - sutinoer - 10-13-2016 Ok. ... You can send a link. Or upload your .max file and we can see how we can do for you. RE: Zelda 3d portning on a problematic .Max file - Smakkohooves - 10-13-2016 (10-13-2016, 04:27 PM)sutinoer Wrote: Ok....There is the "source" package" www.s-cape.biz/zeldamap.rar RE: Zelda 3d portning on a problematic .Max file - OS-PRIME - 10-13-2016 Idea. You're using the 2010 3ds max. Try using a later edition. Seriosuly bro, why are you using Windows XP RE: Zelda 3d portning on a problematic .Max file - Smakkohooves - 10-13-2016 (10-13-2016, 06:26 PM)OS-PRIME Wrote: Idea. You're using the 2010 3ds max. Try using a later edition.Ehm i have a old pc cant use W7... Actually im inoccupied dont have money for a new pc.. RE: Zelda 3d porting on a problematic .Max file - Smakkohooves - 10-14-2016 I have solved, the autor sends me a fbx version of these files. I ask to him if i can repost it here, if someone want help him to finish the project. |