Valve _C Files Conversion (DOTA2 Source v2 ) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Valve _C Files Conversion (DOTA2 Source v2 ) (/thread-30010.html) |
Valve _C Files Conversion (DOTA2 Source v2 ) - Smakkohooves - 10-13-2016 I'm working on a project that i wish do from a long time, But actually i'm stuck... :/ How i can easily convert these files, and relatives: VMDL_C VTEX_C [OT: also VSND_C] I cnow that must be decompiled to "classic" valve file But i don't find a simple way to do it. I use win XP x86... Someone can help me? I search around and find that is about decompling. --------------------------------------------------------------------- Update, i now can convert the VTEX_C files through Noesis. RE: Valve _C Files Conversion (DOTA2) - Smakkohooves - 10-24-2016 No one can help me? RE: Valve _C Files Conversion (DOTA2) - sutinoer - 10-24-2016 Please upload your file. RE: Valve _C Files Conversion (DOTA2) - Smakkohooves - 10-27-2016 (10-24-2016, 01:12 PM)sutinoer Wrote: Please upload your file.Here : https://mega.nz/#!8MJQHTTb!ZFf3r6exvC9USj54PxUQDgHJYpyChZ3qzq8AdhLaFKk RE: Valve _C Files Conversion (DOTA2) - sutinoer - 10-31-2016 Hello I'm not sure how they have come to the files but in google and youtube tees it just for instructions how to rip Dota2 models. For Blender: https://www.youtube.com/watch?v=X_bl-WEkSuQ For 3ds max: https://www.youtube.com/watch?v=f0I_1p8Ekqk For Model Viewer: https://www.youtube.com/watch?v=h1nDEKM4ld0 I hope this is helpful. RE: Valve _C Files Conversion (DOTA2 Source v2 ) - Smakkohooves - 11-02-2016 (10-31-2016, 01:36 PM)sutinoer Wrote: Hello I'm not sure how they have come to the files but in google and youtube tees it just for instructions how to rip Dota2 models.Thanks.... but not. It works only for the source1... Aka the .mdl files, not the .vmdl_c Also some of these link are brocken (i mean the links on YouTube) I need to convert .vmdl_c(model) and also .vsnd_c(sound file) Here the noesis pyton script i found for the vtex_c files, i hope that can help. https://mega.nz/#!5M4xyBaT!vqyIYRwgoi7CuUA1MCGvRX-COphcd17EnruOQm7x660 Maybe editing the script somene find a way to open vmdl files RE: Valve _C Files Conversion (DOTA2 Source v2 ) - Smakkohooves - 06-18-2017 I finally have find a script for that, and soon, When i solve my pc problems (hoping before august) Ill' try to work on it. RE: Valve _C Files Conversion (DOTA2 Source v2 ) - Smakkohooves - 11-23-2017 (06-18-2017, 05:45 AM)Smakkohooves Wrote: I finally have find a script for that, and soon,I found this vmesh_c plugin for blender, BUT, beside some models, usually gave me issues, like missing elements or messy nodes with detailed models.... https://mega.nz/#!4ZYUCLQL!26YtocjfowOTvDrxPgb80s7FXuduniXBtYhdVFuCmRE Someone can help me? I'll upload some file as a tester soon. RE: Valve _C Files Conversion (DOTA2 Source v2 ) - WollieWoltaz - 11-25-2017 @Smakkohooves I can't help you with the vmesh_c plugin for blender nor don't I know how to decompile the source2 data files but I do know how to get all the Dota2 models with textures and animations into blender and eventually into 3ds max. It's easy and it's the best method to do so. Not sure though if that is what you want but if so... Then leave a reply and we can talk further. Kind Regards, RE: Valve _C Files Conversion (DOTA2 Source v2 ) - Smakkohooves - 11-26-2017 (11-25-2017, 06:13 PM)WollieWoltaz Wrote: @SmakkohoovesMh that can be useful because is the same format of Dota2 but is another game that i want rip.... Ill' upload next some files that gave me issues, so you or who want, can help me to fix this problem. I'll put a model with missing pieces and another one with messy stuff. Also i put a model that works well, just for reference. RE: Valve _C Files Conversion (DOTA2 Source v2 ) - Smakkohooves - 04-29-2022 I have solved almost all the issues with source2 by using a blender add-on, called "sourceIO" , it can import almost all the model/textures from source 1 and 2 in to blender (From blender 2.92 to latest) I also have fixed some texture issue, by disabling the alphas on the image section in the texture paint part. Thanks to Red_Eye for help. +++++++ The only thing i have issues now are two: - Convert the VSND_C files - Fix some texture liear issues, because some textures have kinda a horizontal linear alignement messed up p |