[UNPAID/REV-SHARE/PAID] "Pokka Labs" Team is hiring/recruiting - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Commissions (https://www.vg-resource.com/forum-132.html) +---- Thread: [UNPAID/REV-SHARE/PAID] "Pokka Labs" Team is hiring/recruiting (/thread-30038.html) |
[UNPAID/REV-SHARE/PAID] "Pokka Labs" Team is hiring/recruiting - deviltime - 10-20-2016 > Who am I ? Hello, my name is Andrea, aka Pokka; I'm 19 years old italian who just finished schools, and leader of a small 3 person developing team. > The basics : Me and two other guy (music editor and pixel artist), are developing a bullethell with rpg like elements, in both graphics and mechanics called "PRJ:Generations" for now, based on the same concept of GoW, slaying gods, but with bullet hell like combact; And it's built with the help of bulletml script language. Now that you know the basics of our project let me give you a more interesting info: The game has most of his mechanic done, the only thing missing for a demo are the graphics and some audio/music effects. This is why I'm writing this post. Our plan is to have a solid demo built to share, so we may start a SMALL crowdfunding -not asking for enormous amount of money- again a SMALL crowdfunding, a steam project page and a indiemod page to get some real feedback. > What's next : Once we've collected enough data we may discuss if the full game developing should happening, based on the feedback. If people appreciated it and had crowdfounded, or if it has been disliked and failed the crowdfound. Rev-share or monthly pay for you, these are details to define post-demo/post-crowdfound. This would mean UNPAID work for the demo, and paid work if the project start. > Who are we looking for : So, basically we are looking for an unpaid freelancer, full-time or part-time is your choice, to join us and fill one of these roles just to speed up our work: -Pixel Artist Low Resolution (16x16, 32x32, 48x48) -Pixel Artist High Resolution (48x48 or bigger) -Music Composer -Sound effect composer -Concept Artist -Graphics Artist(non pixel artist) > Concluding Notes : I'm more interested in developing a full game than earning money, so please if you have any friend/contact who may be interested please let me know. Tips and suggest Are welcome too, thanks again. You can also contact me at this email address : pokkastream@gmail.com Regards, Andrea. |