Problems ripping from Kirby Return to Dreamland and Dragon Quest Heroes - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Problems ripping from Kirby Return to Dreamland and Dragon Quest Heroes (/thread-30123.html) |
Problems ripping from Kirby Return to Dreamland and Dragon Quest Heroes - VGDCKeroro - 11-03-2016 Alright First off; Dragon Quest Heroes The furthest I've gotten with porting the models is through this tutorial. It seems to work fine up until I get to testing it in Poser. The times I do get the bones to load the model comes out a distorted mess. Other problems include the model becoming invisible, not even being viewable through the wireframe mode. I believe it has to do with these white corners around the model. Secondly, Return to Dreamland. I'm having trouble porting Marx (Stone Statue) into 3DS Max. It looks fine in Brawlbox, but once it gets ported to .DAE Brawlbox removes the second texture and it's properties, leaving the port to look like this. Any ideas? Thanks! |