A few Ninja Turtles games and others - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: A few Ninja Turtles games and others (/thread-30138.html) |
A few Ninja Turtles games and others - SickAlice - 11-07-2016 I'm new so apologies if this is the wrong forum. I have extracted every game file from the following games: - Ninja Turtles Mutants In Manhattan (PC) - Ninja Turtles Danger Of The Ooze (Wii) - Ninja Turtles Portal Power (mobile) - Ninja Turtles Mutant Rumble (mobile) With the exception of Danger Of The Ooze, I figured how to change everything to usable formats. It's going to take awhile as there is a lot to go through. I'm not familiar with the site though and need help understanding uploading/setting up. Also if anyone has any requests from those three games I'll prioritize it. Thanks. I will also be taking apart Ninja Turtles Battle Nexus, Transformers Devastation and a few Lego games later. done: - Ninja Turtles Rooftop Run (mobile): uploaded - Ninja Turtles Battle Match (mobile): uploaded RE: A few games - Ecelon - 11-07-2016 (11-07-2016, 07:56 AM)SickAlice Wrote: I'm new so apologies if this is the wrong forum. I have extracted every game file from the following games: I'm interested in the Spider-Man Unlimited models. Any chance of getting a few screenshots if possible? Also, how'd you manage to rip them? I've tried and failed a few times. Also what formats are the models in? As for uploading. It's quiet easy. Add all the files to a .zip folder, select the game directory, for example since you've done Mutants In Manhattan go to https://www.models-resource.com/pc_computer/tmntmutantsinmanhattan/ and click on the "add new model" icon, that's next to the game icon at the top. Fill in the fields: Approved file types: .OBJ is the most universally recognised model type and is therefore preferred when submitting. It requires an .MTL file to be associated with it. When you export your .OBJ from Blender or 3DS Max after texturing it, the .MTL will be automatically generated. The texture types need to be easily identified, so at the end of the filename add either a "_D" or "_DIFF" for diffuse maps. The images associated with a model should be .PNG format, as it's easy for all users to modify and use. If it is possible and you manage to keep the skeletons / weights, export the model as a .DAE or .FBX( Which I believe is much more easier to use than .DAE ) For the textures, if there is an alpha map within a texture, than you will have to extract it and create a new texture. I use XNView to "Image>Remove Alpha" and save as "_D.png" and than "CTRL+Z" then "Image>Extract>Alpha" and than I'd save this new image as a new texture. This method also works with textures that have multiple maps. If your texture has "RED", "BLUE" and "GREEN" than you could select "Image>Extract>Red", save as "_M1.png" than repeat for "BLUE" and "GREEN". Also, Peardian, who is an admin on this website, and approves most of the models created this nifty tool: https://www.vg-resource.com/thread-26680.html?highlight=peardian+image+tool. It breaks apart each individual colour and creates a new image. Model Name: Raphael (Samurai) // Words in the brackets identifies alternate versions. For example check: https://www.models-resource.com/mobile/injusticegodsamongus/ Model: Click on "Choose File" and locate the .zip you've created and select it. Icons can be left blank and the Admin that approves it will create one or if you have a little know-how, you can do them a favour and do it yourself. Icons only require "DIFFUSE" maps, but if you know how to add "NORMAL/BUMP" and "SPECULAR" maps, then you're more than welcome to add them to the icon renders. Icon: This icon is the small icon that's clustered with the rest of the models in this game category. It needs to be 148 pixels in width, and 125 pixels in height and must have transparent background. I personally, use camera dimensions of 1920x1622 and resize the render with an external image editor. Big Icon: Pretty much the same as the Icon. This is a larger image so user can see what's available in greater detail. This one has to be 750 pixels in width, 650 pixels in height and must have transparent background. I use the camera dimensions of 1920x1664 and resize via an external image editor. NOTE: The reason I use larger dimensions for my renders, is that using lower resolution creates blurred icons. Section: This breaks down your categories. Since Raph is our demo model, we can either input "HEROES" or "CHARACTERS" into the input box. For something, such as a stage element, we can input "PROPS" or "VEHICLES" for a vehicle and so on. Submitter(s): This will automatically be filled with your username or your submitter name if you've changed it. This tells us who submitted the model. Sometimes, submitters collaborate. I.E: Disney Infinity 1. I needed help from a user by the name of Mystie, because I didn't know how to "repair" normal maps at the time. So when she submitted the models, she gave me credit as well. NSFW: This is for porn / gore. Just so we're on the same page, porn is naked models, Vanille from Final Fantasy 13 or Sherry Birkin from Resident Evil 6 or Sacred Blade which is based on anime tits. Gore is well... BLOODY HELL <<< See what I did there! Notes: Notes are for the admin who is checking the model over and you notice something that seems wrong, but the model is in fact right. Or it's too link to a detailed page about the model in question so the admin doesn't have to waste time checking the model over from scratch searching the internet. RE: A few games - SickAlice - 11-15-2016 Thanks for the reply and sorry for the delayed one. Sorry for the confusion, I have the SMU "files" extracted, not the models. I've looked over them though and don't think they will be hard to crack and if all else I'll just use a cheat method. Here's some info though that I think will help with those. https://github.com/caosdoar/bdae/blob/master/bdae.py https://github.com/caosdoar/bdae Otherwise I'm also looking for anyone that wants to prep and upload some of these Turtle models. I can upload the bulk somewhere but it would save me some time to not have to get them all ready for hosting. I don't really care about credit, more just getting them out there so people can use them. RE: A few games - SickAlice - 03-07-2017 Update. I had a snag but found out my obj exporter sucks so I switched to fbx. Else I'm mass uploading all the Turtles models from MIM, RR and and Battle Match as well. A ton are in the que right now and will keep filling up over the week. I'm also getting some Super Mario 3d World stuff prepped as well since they're pretty easy to get, focusing on the cat suits first. I also figured out how to grab Sonic Runners models and will upload them if prompted. Snagged on Ooze, Battle Nexus, Spider-man Unlimited as well Mutant Melee and Turtles In Time Re-Shelled. I broke them down to the models but can't crack the format past that. I'll keep looking into them as time permits though, having a surgery soon and will be bed ridden this weekend so I'll have a bit to commit to it. Likewise any knowhow would help here, I can provide tons of information on these games as a starting point. Lastly wondering about user models? Not customs but I actually make models from scratch, it's what I go to school for. I would love to share a couple if it's allowed. Thanks to everyone who has put in all the great work on this and the sister sites, it's been a joy watching and learning from all of you over the years. And a shout out to Xentax with the same of course. Special thanks to RandomTalkingBush as well for a lot of hands on help lately as well all the scripts. RE: A few games - sutinoer - 03-07-2017 Oh so cool i wait for Ninja Turtles Mutants In Manhattan (PC). RE: A few games - SickAlice - 03-09-2017 (03-07-2017, 09:48 AM)sutinoer Wrote: Oh so cool i wait for Ninja Turtles Mutants In Manhattan (PC). I put all the Turtles and their costumes as well as Splinter in the waiting que already. Any specific ones you want? I always do requests first. An update too as of this weekend all of the models from Rooftop Run will have been uploaded. I also put Goth Amy Rose in because I saw a lot of requests for that one. RE: A few games - sutinoer - 03-09-2017 If you can the turtel van, Crain, helm from Shraider. But i like more background objects. RE: A few games - SickAlice - 03-26-2017 Noted. MIM is being saved for last as many other people around the net have models up. All of the models from Rooftop Run are in the que. Every model from Battle Match except the for space turtles is in, those will be in this week. I excluded the stage elements for that game and may think about it later. Moving on to Portal Power now, holy pepperoni is there A LOT of costume alts in this one. Also the 80's van is somewhere in this game, Nicktoons one was already put in the que for RR. Looking for advice how to get a model from an externally located online Java game if anyone knows, thanks. 2nd advice is .mat files, aka 3ds max Material Libraries. Some of the texture assignments for the BM Turtles only point to these. Problem is in the Material Editor when open they seem to have no drop down hierarchy, that is no materials? Kind of stuck on this one hence the hold up on those four models. RE: A few Ninja Turtles games and others - Ayumi Shinto - 04-04-2017 I wish I knew how to both locate and rip models from Turtles In Time Re-Shelled. RE: A few Ninja Turtles games and others - SickAlice - 04-06-2017 (04-04-2017, 10:00 PM)Ayumi Shinto Wrote: I wish I knew how to both locate and rip models from Turtles In Time Re-Shelled. I do but how to convert. I'm not sure they actually are though. My understanding is the game is a 2.5d, not outright models but don't quote me. Anyways you can extract all the files using Game Extractor from that one. What to do with the extracted I'm not certain past the audio files. * I'll add if your looking for classic cartoon models the TMNT Legends ones are better anyways. I'm working them for this site else someone named bionicsix88 put a ton of em on Sketchfab already. RE: A few Ninja Turtles games and others - SickAlice - 04-11-2017 A request if anyone can help. I got nearly everything from TMNT: Battle Match in the que. All that's left is Fugatoid, whom I have now and am getting packaged and the four Turtles themselves. However a week ago my laptop got crashed by some bad malware and I had to do a factory reset. Now I can't get this game to download it's update past 49%. If anyone can get me the file I need I would be much appreciated. It's an asset, in the assets directory named something like "Turtle-players". That contains the four models. Ty. *edit: nvmd, i found it. It has a new home in the sdcard inside a 7zip file called master. Will have everything from this game in the que within the week, then Portal Power Also I have all the Megaman models from SSBWU. Was wondering how they should be packaged before uploading? Like one package as a final smash or separately as character models. Thanks in advance anyone. RE: A few Ninja Turtles games and others - Ecelon - 05-01-2017 Would you mind uploading some of your rejected models, so I can see what is wrong with them and help you fix the problem? RE: A few Ninja Turtles games and others - SickAlice - 05-12-2017 I reuploaded them already and fixed them according to how I was directed, still in the que thanks. Issues where that I edited some of the MIM models so the polygons weren't scattered but was asked to keep them native instead. Second was that my texture assignments came out wrong, found out it was my .obj exporter so exported them to .fbx instead. So just a matter of the que I guess. Else I cracked Spiderman Unlimited and will be uploading everything from that now as well. |