What's the best way to deal with draw distance on map rips? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: What's the best way to deal with draw distance on map rips? (/thread-30159.html) |
What's the best way to deal with draw distance on map rips? - Xiron - 11-11-2016 For those who rip maps from games via the screenshot method, what's the best way to go about dealing with games that have a short draw distance? (I'm currently tackling this PC version of this game). I can think of two ways: 1) Create increased draw distance hack (extremely hard to do on a game with limited videos settings, like this one.) 2) Stitch rips together and get lots of duplicate faces (unless there's an easy way to remove dupes?) Anyone got some other suggestions or comments? |