Legend of Zelda: Majora's Mask 3D Ripping Help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Legend of Zelda: Majora's Mask 3D Ripping Help (/thread-30351.html) |
Legend of Zelda: Majora's Mask 3D Ripping Help - L0Z741 - 12-18-2016 As the thread subject implies, I am curious of how one would be able to rip models from the 3DS game "The Legend of Zelda: Majora's Mask 3D" and import them into a modeling program (like Autodesk 3DS Max or something along the lines of that). If someone could state what to do and what programs I would need, I would greatly appreciate that. RE: Legend of Zelda: Majora's Mask 3D Ripping Help - Sc4recroW - 12-26-2016 Try this out, https://github.com/xdanieldzd/N3DSCmbViewer I think it exports the models in .dae format. I've used it to rip oot3d models and then import them into max, it should work for majora's mask 3d too. If I remember correctly you'll have to manually piece some things together on certain models, I had to when I ripped Ganondorf. RE: Legend of Zelda: Majora's Mask 3D Ripping Help - ImpaQueen - 12-26-2016 Sorry to reopen topic, but I would like to know how the program is used, I have been trying for some time, but I can not ... |