Borderlands 1, 2, Pre-Sequel models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Borderlands 1, 2, Pre-Sequel models (/thread-30527.html) |
Borderlands 1, 2, Pre-Sequel models - Keroa - 01-27-2017 I've got access and ease to pretty much all of the Borderlands models and I've figured out very easy ways to rip and export them. I can get all types from the first two, but from the pre-sequel I can really only do rigged characters since static objects are accessible unfortunately. I've got a few that I definitely plan to upload, and I'm very surprised to see that nothing is uploaded, honestly. Here's what i've got planned as a start: -All BL1 Vault Hunters -All BL1 Bosses -All BL2 Vault Hunters -All major BL2 NPCs -All BLPS Vault Hunters -All Major BLPS NPCS (including Claptastic Voyage) This is all I plan to do for now, but my big question and what I hope to hear answers about is this: What format should I upload these in? I was considering uploading in .dae format considering most programs people use should support it, but can .obj files support skeletal mesh? What format can I upload it in that preserves the skeleton as well as creates ease of access across multiple programs? I use Autodesk Maya 2014. just as an fyi as well, I know I am new but I have been using the models and sounds resource for a pretty long time now and I just love what everyone has done to help each other here. having access to console exclusive models has blessed my heart RE: Borderlands 1, 2, Pre-Sequel models - sutinoer - 01-27-2017 I like dae its Support bones and for static objekts i use obj. Obj do not Support bones. RE: Borderlands 1, 2, Pre-Sequel models - lonleyglobe0 - 01-29-2017 How did you rip the models? If you ripped them from console what did you use? RE: Borderlands 1, 2, Pre-Sequel models - sutinoer - 01-29-2017 Gildors Unmodel, its suport ps3 and x-box 360. You are need Studiomax and a Actor x plugin to Import psk mesesh. I am only ripping PC games, but i thing its the same way for console. RE: Borderlands 1, 2, Pre-Sequel models - Ecelon - 01-30-2017 Out of curiosity, which version of Borderlands are you ripping from, PC / 360 / PS3? I only ask because I'm doing some more for the 360 Borderlands 2 category RE: Borderlands 1, 2, Pre-Sequel models - Keroa - 02-04-2017 (01-30-2017, 08:44 PM)Ecelon Wrote: Out of curiosity, which version of Borderlands are you ripping from, PC / 360 / PS3? I only ask because I'm doing some more for the 360 Borderlands 2 category i ripped them from the pc version. unforunately however, i actually can't do anything about all this now....... my student license for maya ended an hour ago and now i have to figure out getting it back :') sobs,,,, RE: Borderlands 1, 2, Pre-Sequel models - sutinoer - 02-04-2017 Use the 3D studio max its free for students. |