Ripping models for art reference - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Ripping models for art reference (/thread-30566.html) |
Ripping models for art reference - nega - 02-03-2017 https://drive.google.com/file/d/0B7cp8vAWG74wc3p6c2VHUTFYR2c/view?usp=sharing Jack'o from Guilty Gear Xrd Revelator https://drive.google.com/file/d/0B7cp8vAWG74wODhYb25McjFPZUE/view?usp=sharing Mei in her Year of the Rooster skin Screenshots: So I honestly think sprite ripping is the best way for fanart and cosplay reference eh? I removed Mei's Armatures as I didn't need them. If you guys would like I can certainly add them again. Redownloading Paragon to rip Aurora next. RE: Ripping models for art reference - Sunasiro99s - 03-14-2018 Great work! Please tell me how to convert Jack'o from Xrd Revelator? What do you use tool? And where are you taking resources? (Pc or xbox 360?) I tried any tools, but Revelator's resources were crashed on umodel.exe. Thank you. |