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Does anyone know how to convert BFLIM ^t files properly? - Printable Version

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Does anyone know how to convert BFLIM ^t files properly? - DeathNut - 02-04-2017

I am quite new to Wii U ripping and everytime I try to convert a BFLIM ^t file, I get RGB junk like these ones, where the green channel is the greyscale texture itself, and the red channel is the transparency for it. The blue channel is completely useless and seems to be just garbage data from the conversion process.
  [Image: fuksMHv.png] [Image: fjrSZLr.png]
Can anyone please help me?


RE: Does anyone know how to convert BFLIM ^t files properly? - Random Talking Bush - 02-04-2017

Here's the fixed textures for both of 'em.
[Image: mqhZ1uo.png][Image: gytdvqE.png]

You should give Peardian's Texture Remix program a try, it'll get the job done without needing any other image-editing software to manually split and merge 'em. Just wire the input's red channel to the output's red, green and blue channels simultaneously, and the input's green to the output's alpha channel, and you should get a result similar to what I uploaded.

[Image: bVMyPAr.png]


RE: Does anyone know how to convert BFLIM ^t files properly? - DeathNut - 02-04-2017

Thank you so so much! ^^