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how to rip super robot war A Portable sprite and sound? - Printable Version

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how to rip super robot war A Portable sprite and sound? - mrsmallbee - 02-16-2017

like this
[Image: MxV9425.png]


RE: how to rip super robot war A Portable sprite and sound? - Cooper - 02-16-2017

If you have the GBA Rom, use the gbamusriper to find the sounds. (Provided it uses sappy.)

As for Sprites, this tutorial should help you.
https://www.vg-resource.com/thread-6718.html


RE: how to rip super robot war A Portable sprite and sound? - mrsmallbee - 02-17-2017

this is a psp game


RE: how to rip super robot war A Portable sprite and sound? - sar777 - 03-03-2017

http://mechanicalsaviour.blogspot.hk/


RE: how to rip super robot war A Portable sprite and sound? - White-Jet - 03-04-2017

PPSSPP has a feature that lets you view a shot as you draw it into the frame. I've written a GE Debugger tutorial in this site's wiki, though I'm going to assume the "CLUT" is just going to show disassembled portions of most sprites, and it's lack of save options means you have to find a way to print and past your screen onto a paint editing software in order to get what you need from the game.


RE: how to rip super robot war A Portable sprite and sound? - sar777 - 03-05-2017

(03-04-2017, 10:52 PM)White-Jet Wrote: PPSSPP has a feature that lets you view a shot as you draw it into the frame. I've written a GE Debugger tutorial in this site's wiki, though I'm going to assume the "CLUT" is just going to show disassembled portions of most sprites, and it's lack of save options means you have to find a way to print and past your screen onto a paint editing software in order to get what you need from the game.

https://www.youtube.com/watch?v=3psv-Gxwn6k


RE: how to rip super robot war A Portable sprite and sound? - Pingus! - 03-10-2017

Here's what I have about the sounds so far:

you have two archives- "sndstream.bin" and "sndsq.bin".

For the sndstream.bin , grab QuickBMS from here:
http://aluigi.altervista.org/papers/quickbms.zip

And, when you have that downloaded, download this script and run it on the archive:

.txt   sndstream.bin.txt (Size: 140 bytes / Downloads: 220)

This will spit out a bunch of *.wav files, which require the ACM codec to be played(I don't know much about this, probably dependent upon your OS.) Download the ACM codec, and then grab foobar and play the files through here, which you can reconvert to any other specified formats provided:
http://www.foobar2000.org/download



For the "sndsq.bin":
Grab the Program PSound, and run the archive on it:
http://snailrush.online.fr/PSound/PSound.zip

That'll bring in a LOT of audio files, which you can also convert to wav by selecting the ones you want and hitting "Ctrl+V". In that archive, they're just flagged concatenated VAG files. That's it really.

You'll realize that there's no names for the files, which is true as there wasn't any provided in the archives that I had. When i get around to it, I'll be looking for the names. For now, I'll investigate sprites.