The VG Resource
Mode 7 - Printable Version

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+--- Thread: Mode 7 (/thread-30723.html)



Mode 7 - Avickahn - 03-01-2017

Hey guys. I know this isn't exactly getting feedback for a custom sprite, but I need some help. I made a Super Mario Kart tileset, and I need to make an Icon for it. Does anyone know how to create mode 7 effects? Thanks in advance!


RE: Mode 7 - Cloud6625 - 03-02-2017

I found this online. http://gamedev.stackexchange.com/questions/24957/doing-an-snes-mode-7-affine-transform-effect-in-pygame
It explains how to achieve a similar effect.


RE: Mode 7 - Filler - 03-03-2017

You can probably also take a the whole rendered map made up of tiles as a single image, and then render it onto a flat 3D plane, giving the same effect as Mario Kart's maps and tacks, and then do the same with the background, but on a different angle.

[Image: uCzqi1X.png]

EDIT: Added reference of what it'd look like in Blender.


RE: Mode 7 - miyabi95_ - 03-03-2017

clickteam fusion has a mode 7 extention that you can fool around with. it's actually rather easy.


RE: Mode 7 - Avickahn - 03-26-2017

Thanks you guys!