Forcing T-pose in Starfox Assult - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Forcing T-pose in Starfox Assult (/thread-30796.html) |
Forcing T-pose in Starfox Assult - Dragon Sky Runner - 03-17-2017 So far, I've managed to get some very nice looking heads (both cutscene and in game) & guns out of the game with minimal problem, but all other body parts come out with whatever vertex deformations they had while the game was running. I'd like to not have to try and piece together a body from the mess of polygons doing this results in, so... tl:dr, does anyone have any action replay / gecko codes to force T-pose (Or stop animations from running) to get clean rips from it? Been using ninjaripper just in case anyone was curious. |