How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: How to rip .data and .dict files from Luigi's Mansion: Dark Moon? (/thread-30894.html) |
How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Renderer - 04-03-2017 I'm looking to rip models from Luigi's Mansion: Dark Moon, but I don't know how to extract theĀ .data or .dict files that I get from extracting the game. Is there a program or extractor that I can use to extract these file extensions? RE: How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Puterboy1 - 04-03-2017 I wish I could help, but...I have no copy. Terrible joke, I know. But it's the truth, to be honest. RE: How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Renderer - 04-08-2017 Bumping this since I'm still very curious on how to figure this out. Is there a way to make a BMS script to extract them, or something equivalent? RE: How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Pingus! - 04-09-2017 It would help for you to upload sample files in order to get a quickbms script made in the first place. RE: How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Renderer - 04-09-2017 (04-09-2017, 08:37 AM)Pingu! Wrote: It would help for you to upload sample files in order to get a quickbms script made in the first place. Ah, alright. I got a handful of them here in this folder. As a side note, this global.data/global.dict was found in the art/levels folder. I assume it's for most of the critical assets like Luigi, E. Gadd, keys, etc.? https://www.dropbox.com/sh/lomphls4yau2teu/AAAF0Y5vc7vZcySD224UW1iRa?dl=0 RE: How to rip .data and .dict files from Luigi's Mansion: Dark Moon? - Renderer - 04-16-2017 Apologies for the double-post, I just needed to bump this. Since I know that LM2's files are compressed in ZLIB, would that get in the way of making a QuickBMS script? |