VirtuaFighter 1 Model problems.. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: VirtuaFighter 1 Model problems.. (/thread-30923.html) |
VirtuaFighter 1 Model problems.. - Roninleo - 04-12-2017 I've no experience in ripping models and textures, but I found a program that was able to extract the model data from the PC version (Which is VF1 Remix), I can't seem to get the texture files to open correctly though, anyone have any experience in this? Also a really neat thing to note; The models are exactly the same as the original Saturn game outside the faces that were adjusted for texture maps instead of polys. (So I just slapped some materials on it to test, everything's exactly the same.) Anyway, I'd love to see more Saturn rips(/pc ports), though seeing how these work...I can definitely see why there aren't. EditForgot to mention, they are all triangulated as this is the pc port saddly..No quads ) RE: VirtuaFighter 1 Model problems.. - MarioSonicU - 04-13-2017 (04-12-2017, 01:24 AM)Roninleo Wrote: I've no experience in ripping models and textures, but I found a program that was able to extract the model data from the PC version (Which is VF1 Remix), I can't seem to get the texture files to open correctly though, anyone have any experience in this? Also a really neat thing to note; The models are exactly the same as the original Saturn game outside the faces that were adjusted for texture maps instead of polys. (So I just slapped some materials on it to test, everything's exactly the same.) |