Rampage World Tour WIP rips (cancelled) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Rampage World Tour WIP rips (cancelled) (/thread-31129.html) |
Rampage World Tour WIP rips (cancelled) - BlackCakeD - 05-23-2017 This just a test I rip this by using project64 mudlord plugin 640by480 window mode, texture enchantment HQ4X and animget I don't know which one is better or easier to rip from the n64 or ps1 version if anyone knows any easy ways or setups for the ps1/epsxe version to rip sprites. Tell me, so I could try to rip the ps1 version later on RE: Rampage World Tour WIP rips - BlackCakeD - 05-24-2017 Work in Progress sheet I use a different plugin Glide64 and set Filtering mode to Force Point-sample to have that original pixel look RE: Rampage World Tour WIP rips - Ton - 05-24-2017 Looking good! I'm really liking these. They remind me of Clay Fighter. RE: Rampage World Tour WIP rips - BlackCakeD - 05-25-2017 (05-24-2017, 10:20 PM)Ton Wrote: Looking good! I'm really liking these. They remind me of Clay Fighter. Thanks, it reminds me of Donkey Kong Country and Killer Instinct because it's pre-rendering 3d models. yeah this gonna take me a while as theres so many sprites, being hit, shocked, blown up, climbing up and down, punching up and down and friendly fire hits XD gheese RE: Rampage World Tour WIP rips - Magma MK-II - 05-28-2017 It might be easier to rip directly from the PSX version using Vram. RE: Rampage World Tour WIP rips - Dazz - 05-29-2017 Additionally, you've got these scaled up using filters, which we cannot accept on the site should you try to submit it. We only accept native scaled nearest neighbour rips. RE: Rampage World Tour WIP rips - BlackCakeD - 05-30-2017 (05-28-2017, 09:34 PM)Magma Dragoon Wrote: It might be easier to rip directly from the PSX version using Vram. I don't know how to use vram or how the reccoloring them works (05-29-2017, 12:23 PM)Dazz Wrote: Additionally, you've got these scaled up using filters, which we cannot accept on the site should you try to submit it. what? I'm not using filters? I did set the Glide64 and set Filtering mode to Force Point-sample that made them pixelated |