Question about Source .VTA files - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Question about Source .VTA files (/thread-31168.html) |
Question about Source .VTA files - Filler - 06-03-2017 So Source games use .vta (vertex animation) for model expressions. Now I was wondering for HL2 rips, should I use a .vta, or a blender file with the model already imported with the .vta? RE: Question about Source .VTA files - The Prawn - 06-03-2017 If I were you, I'd include both. I say that because some people want the original source files, while having the blender file included for those who don't know how to work with source. |