Request: Mega Man x5-6 tile rips (Alternatively a way to rip the tiles directly) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Requests (https://www.vg-resource.com/forum-131.html) +---- Thread: Request: Mega Man x5-6 tile rips (Alternatively a way to rip the tiles directly) (/thread-31217.html) |
Request: Mega Man x5-6 tile rips (Alternatively a way to rip the tiles directly) - verifiaman - 06-14-2017 I've managed to do cleanup on some of the stages and as such i can freely rip a lot of the maps: Izzy Glow's area 2 tilesets, the train tracks of Slash Beasts's Area 2(still working on the trains), some of the intro stage to X6, Web Spider Area 1, Dark Dizzy Area 1, Commander Yammark Area 1, and some of Area 2 of Frost Walrus. the problem is that I'm using VgMaps's rips of the maps to do this, and I can't tell at times where the background ends and the stage tiles begin. also some areas like Sy Lagoon Area 1 and DuffMcwhalen use too many lars and i can't use them properly. can anyone help? Edit: It seems that metal shark player was on Rockman Memorial Hall but I can't find it. can't find it on VGmaps either. |