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Help with Ripping Textures - Printable Version

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Help with Ripping Textures - AlexanderV - 06-18-2017

Hello. My name is Alexander and I'm new in this of ripping textures and I'm new on this forums. I'm here cause I need help.

I want to get the textures of Candy Crush (Yeah I know is a very simple game), searching in the files of the game I found the textures but the problem is in the files textures have two images. For example. The Candies texture (what I need most) One image have the Colored Candies with colored background and the other image have a black background with white silhouette on every candy. I think these files need to be combinated but I don't know how to do that. Or maybe exist other way to get the textures. Maybe its a very simple think but I don't know about it.


The textures had the name candy_c_hd_rgb and candy_c_hd_a

Please I need your help. I just want to know how to do that in a right way. I don't need you do it for me. Thanks!

I leave the images here so you can see how the textures is. (I uploaded it in Facebook so the image have a low quality)

candy_c_hd_a.png
[Image: 19275313_317386655384535_183356156531709...e=59E43641]

[i]candy_c_hd_rgb.jpg[/i]

[i][Image: 19275186_317386742051193_483813405489048...e=59CC9741][/i]

Thanks and sorry for my bad english. I just speak Portuguese and Spanish.

Have a nice day!


RE: Help with Ripping Textures - puggsoy - 06-19-2017

The greyscale image is an alpha mask for the other image, hence the "_a" at the end. This means that it basically has the transparency information for the other image; black is transparent, white is opaque, and everything in-between is... in-between.

To apply this in GIMP, you can use either of the methods explained in the first answer to this question. I used method 1 and it worked pretty well with these, if you do it with the original high quality images it should come out perfect.

If you're using Photoshop instead then you'll have to find another tutorial but I assume it would be a similar process.


RE: Help with Ripping Textures - AlexanderV - 06-19-2017

(06-19-2017, 03:01 AM)puggsoy Wrote: The greyscale image is an alpha mask for the other image, hence the "_a" at the end. This means that it basically has the transparency information for the other image; black is transparent, white is opaque, and everything in-between is... in-between.

To apply this in GIMP, you can use either of the methods explained in the first answer to this question. I used method 1 and it worked pretty well with these, if you do it with the original high quality images it should come out perfect.

If you're using Photoshop instead then you'll have to find another tutorial but I assume it would be a similar process.

Thank you so much men. I'll try it Smile


RE: Help with Ripping Textures - shadowman44 - 06-21-2017

Shouldn't this go in the "textures resource" forum?


RE: Help with Ripping Textures - puggsoy - 06-21-2017

Not really, they are "textures" but because they're not applied to 3D models and just displayed in 2D they're more accurately sprites. I would definitely recommend them to be submitted to TSR rather than TTR.