Mass Effect 1 Characters - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Mass Effect 1 Characters (/thread-31289.html) |
Mass Effect 1 Characters - TamagoChan - 07-03-2017 Hello all, Here are some rips from Mass Effect 1 in fbx format (to preserve bones and animations). This includes some characters and creatures, and is not all inclusive... yet. But it does include a lot. I will update as I go on. Models: https://drive.google.com/open?id=0B1Jl50P7nhlOUlBDenRhYnN6ejA Alternate Textures: https://drive.google.com/open?id=0B1Jl50P7nhlOVDBfY25pb2ljVTA Animations: https://drive.google.com/open?id=0B1Jl50P7nhlOV2Utelp2eU1YV0U The alternate textures archive has some textures for Liara/Asari, Garrus/Turians, Quarians, and Salarian heads. I'll add others later, like variations of Krogan, Elcor, Volus, etc. (These can be found in the umodel export archive below) When loading up Liara, import Liara_clothes.fbx and Asari_head.fbx. Then assign Liara's head texture from the alternate resources archive. Some materials are broken, like the Geth and weapon materials. This can probably be fixed later. Enjoy! These were ripped by umodel The textures and materials are not 100% working yet, so here's an archive of the exported resources if you want to have a try: umodel export: https://drive.google.com/open?id=0B1Jl50P7nhlOQ0dmSDBmdEtLdHM (If you want to work on them yourself. This includes all creatures, characters, and animations from the game in psk format. The file is 622MB ) These were named by myself, don't be sad when you see things like "Space Jellyfish" or "Eat Plant" haha, I don't know the official names for them. - Characters: Female Shepard Head Ashley Hair Anderson Head Joker Head Kaiden Head Male Shepard Head Wrex Head Krogan Head Quarians Salarian Head Turian / Garrus Head Saren Head Saren Armor Liara / Asari Head Geth Hopper Geth Unknown Geth Trooper Liara Clothes Ashley Armor Ashley Head - Creatures: Rachni 2 Rachni 3 Baby Rachni Saren Monster Eat Plant Thorian Varren Geth Hopper Elcor Sovereign Volus Hanar Geth Colossus Space Bug Space Cow Gas Bag Keeper Space Monkey Space Jellyfish Thing Rachni 1 Thresher Maw - Weapons: Shotgun 2 Geth 1 Geth 2 Pistol 1 Pistol 2 Sniper 1 Sniper 2 Assault 1 Assault 2 Shotgun 1 - Animations: Space Monkey Space Jellyfish Thing Space Bug Space Cow Gas Bag Elcor Hanar Keeper TentaclePlant Varren Volus Weapons RE: Mass Effect 1 Characters - Pingus! - 07-06-2017 If you wish, feel free to submit these to the site. It would be a great adition! Just make sure you have a base format of DAE or OBJ alongside your FBX if you chose to submit them. RE: Mass Effect 1 Characters - sutinoer - 07-07-2017 I take a smal look on your models you do a very good job, have this game spectacular textures? RE: Mass Effect 1 Characters - TamagoChan - 07-08-2017 Unfortunately, I do not believe these are publish worthy. At least not until they are fully merged (the head and bodies), and the textures are fixed. I'm not entirely sure on the format of textures, and I've been pretty busy to work on this further as of yet. Thank you for the comments! They were easily ripped, I provided the details on how to do it, and I also provided the files so anyone can do it themselves. Here's a more in-depth tutorial: Run umodel (http://www.gildor.org/en/projects/umodel) This program is for ripping Unreal Engine games Select the game directory (C:\Program Files (x86)\Origin Games\Mass Effect or C:\Program Files (x86)\Steam\steamapps\common\Mass Effect) Open with default settings (all common classes with auto compression and platform) Browse through the Mass Effect filesystem - Game\BioGame\CookedPC\Packages\GameObjects\Characters\Humanoids (Mass Effect Characters, Asari, Human, Salarian, Turian, Quarian, Geth) - Game\BioGame\CookedPC\Packages\GameObjects\Characters\Creatures (Creatures, Thorian, Varren, Volus, Hanar, Elcor) - Game\BioGame\CookedPC\Packages\GameObjects\Equipment\Weapons - Game\BioGame\CookedPC\Packages\GameObjects\Vehicles - Game\BioGame\CookedPC\Packages\GameObjects\Placeables (Dynamic Objects) - Game\BioGame\CookedPC\Packages\StaticMeshes (Static Objects) For characters, ProMorph contains faces, while the others contain sets of armor and parts Example for the Mako: Game\BioGame\CookedPC\Packages\GameObjects\Vehicles\BIOG_VEH_ROV_A.upk Then press PgDn/PgUp to go to the static mesh Once you've selected a package, umodel will now go to the display window and you can see textures and models. Use Page Up/Down to cycle through them StaticMesh contains a static mesh, while SkeletalMesh contains bones. Use SkeletalMeshes for characters and vehicles for rigging, or you can just export static if you want. Once you find the mesh you want, click Tools > Export Object. -Alternatively, when browsing the filesystem for packages, you can select the packages you want to export and click Export To leave the display window, press the letter O for "Open" You can export the entire package through the filesystem window, which will export everything contained in it vice the single object described above. Once exported, just import them into 3DS Max or Blender via a import script. I used these: - https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Unreal_psk_psa - https://blenderartists.org/forum/showthread.php?337493-Importing-Static-Mesh-From-Unreal-Engine-(*-pskx) - http://www.gildor.org/projects/unactorx Just download this file to skip the above export steps, it includes characters, creatures, and animations. All you need to do is import them using the scripts now https://drive.google.com/open?id=0B1Jl50P7nhlOQ0dmSDBmdEtLdHM Edit: I'm not sure if I remember this right, but you may need to apply the textures manually after import RE: Mass Effect 1 Characters - TamagoChan - 07-08-2017 Here's some more Mass Effect rips I just did: All of the Geth objects in ME1: https://drive.google.com/open?id=0B1Jl50P7nhlOamRYaTAzb0tJR28 It includes everything other than the Geth characters, which are included above anyway. These are in FBX format with TGA materials. You need to assign the textures yourself. Includes: (They are named as how they appear in the code) Geth Armrest (Weapon?) Geth Battle Platform (For Saren) Geth Bomb Geth Cruiser Ship Geth Gunship Unused (No textures, it's unused) Geth Hex Barrier (The energy barrier is missing a UV map) Geth Lamp Geth Lamp Unused Geth Pike (Many variations) This is also called "Dragons Teeth" Geth Pile Geth Pod Geth Pulse Rifle (Weapon) Geth Terminal Geth Terminal Extended Geth Tower Geth Transport Ship Geth Turret (The bottom half is missing a UV map) Geth Wall And since someone will probably ask for it, The M35 Mako (Vehicle from Mass Effect 1) https://drive.google.com/open?id=0B1Jl50P7nhlOVkRuWnkxMkx1WWs You need to assign the textures yourself. It has FBX and OBJ models with TGA materials. RE: Mass Effect 1 Characters - sutinoer - 07-08-2017 If you like i can organisate this for you? RE: Mass Effect 1 Characters - TamagoChan - 07-08-2017 You can! Feel free to use them as you wish. I'd recommend fixing the textures though. They all have specular and normal maps too |