Zelda Ocarina of Time & Majora's Mask (Nintendo 64) Resources - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Zelda Ocarina of Time & Majora's Mask (Nintendo 64) Resources (/thread-31352.html) |
Zelda Ocarina of Time & Majora's Mask (Nintendo 64) Resources - TamagoChan - 07-14-2017 Hello all, This is for those of you who don't like using LemD3D8.dll, or who'd rather use raw resources. These are extracted files, not ripped. All files (with exception of the textures) were extracted using ZRE and renamed by me. I only renamed the maps. Orcarina of Time zmap files: https://drive.google.com/open?id=0B1Jl50P7nhlOcFEtdGFNWVJjQW8 Orcarina of Time textures (not mine): https://drive.google.com/open?id=0B1Jl50P7nhlOQ1B4bzZYcmZBNlE - From this site: https://sites.google.com/site/sanguinettimods/zelda-modding/textures/texture-rip Orcarina of Time zobj files: https://drive.google.com/open?id=0B1Jl50P7nhlOVHR0YlV2aWhuYTg Majora's Mask zmap files: https://drive.google.com/open?id=0B1Jl50P7nhlOSHZLb1lnM1BrczQ Majora's Mask zobj files: https://drive.google.com/open?id=0B1Jl50P7nhlOYTNQb3g2UWNvd2c You can use a N64 emulator to dump the textures The Blender zmap import script (not mine): https://code.google.com/archive/p/sods-blender-plugins/downloads From SoulofDeity: https://www.vg-resource.com/thread-22722.html The Blender zmap import script is having issues importing Majora's Mask maps. I'll do more testing later. I haven't tested the objects. Version 4 doesn't seem to work for me, but version 3 works. I can't seem to get the textures to work properly upon import, so I added an OoT texture dump archive that should help with reassigning textures. Again, OoT models import fine, but the MM models are missing parts. You need to make the characters T-Pose by yourself. For importing objects, sometimes you need to add missing textures. Here's a Youtube video about it: https://www.youtube.com/watch?v=1cETdDmCKIg You can probably assign the texture after import, vice making the zdata file manually Ocarina of Time zmap/zobj names: http://wiki.spinout182.com/w/Category:Ocarina_of_Time Majora's Mask zmap/zobj names: http://wiki.spinout182.com/w/Category:Majora%27s_Mask The thumbnail attachments are: Water Temple, Gerudo's Fortress, and Young Link (Unposed) ~~ This is just a guide and a collection of extracted resources, the tools are by their respective creators RE: Zelda Ocarina of Time Resources - Filler - 07-14-2017 I'll be taking a look at this. (Mostly OOT) Mostly will be getting the models into .blend format. And naming/T posing them properly. RE: Zelda Ocarina of Time & Majora's Mask (Nintendo 64) Resources - TamagoChan - 07-15-2017 Here's the entire rom dumps for those who'd rather work with the entire filesystems: Ocarina of Time: https://drive.google.com/open?id=0B1Jl50P7nhlOMUNGUEpNejNYM28 Majora's Mask: https://drive.google.com/open?id=0B1Jl50P7nhlONzFBNTJZbzVvQVk RE: Zelda Ocarina of Time & Majora's Mask (Nintendo 64) Resources - alkiBot - 07-23-2021 (07-14-2017, 07:31 AM)TamagoChan Wrote: Hello all,Not to necropost but the zmap and zobj extraction links are dead. Can you refresh them or say how you extracted the zmap files? |