Chibi-Robo .dat format (Gamecube) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Chibi-Robo .dat format (Gamecube) (/thread-31479.html) |
Chibi-Robo .dat format (Gamecube) - Maxim - 08-11-2017 With some help, i was able to extract the main file of "Chibi-Robo! Plug into Adventure!" for the Gamecube. However, all the files are in .dat format, which suggests this is some kind of archive, containg the models and textures. I read some stuff about Smash Bros. also using .dat format, but i am not sure if they are the same. Are there any tools to extract/convert these files (except hex editors, i can't work with them)? Below are some file samples, if anyone wants to take a look. Thanks. Chibi-Robo Samples (edit: Link fixed) RE: Chibi-Robo .dat format (Gamecube) - Maxim - 08-12-2017 anyone? RE: Chibi-Robo .dat format (Gamecube) - Demonslayerx8 - 08-13-2017 checked out the files, they are VERY close to melee's DAT format.. length of file, 2 offsets that i was able to locate, which is almost the same melee's, so I tried to load it up in Smash Forge, sadly it shows no model or textures RE: Chibi-Robo .dat format (Gamecube) - Maxim - 08-13-2017 (08-13-2017, 01:45 AM)Demonslayerx8 Wrote: checked out the files, they are VERY close to melee's DAT format.. length of file, 2 offsets that i was able to locate, which is almost the same melee's, so I tried to load it up in Smash Forge, sadly it shows no model or textures Thanks for answering. Too bad about that. But i looked around a bit and apparently there's also a Wii version and they changed the model format to brres : What a surprise. Now let's hope these convert nicely to another format without getting messed up. RE: Chibi-Robo .dat format (Gamecube) - Maxim - 08-15-2017 One more question: When i open character models from the game in BrawlBox, they show up posed even when they are in their Bind Pose (i. e. on Frame 0 or when no animation is selected). Is this something that just happens with some games or can it be fixed? The only thing i could find is a checkbox at the bottom, that says "Update Bind Pose" but it cannot be clicked. |