TiledGGD problem: FM-Towns Wizardry V - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: TiledGGD problem: FM-Towns Wizardry V (/thread-31486.html) |
TiledGGD problem: FM-Towns Wizardry V - Magma MK-II - 08-12-2017 Well: All of the monster's graphics are stored in a file named "MONSTER" inside the game's disc. Problem is, I can't change the palette (they're apparently on the same file). Wonder if someone can help me with this. RE: TiledGGD problem: FM-Towns Wizardry V - Deathbringer - 08-13-2017 Have you tried changing the format for the palette? Might have solved it. Looks like the palette has to be at the bottom of the palette window, which works with everything except the first sprite unless you add in enough space in the file itself. I'm gonna check a video on Youtube for a monster I can easily compare a palette to. I think this is the right settings. RE: TiledGGD problem: FM-Towns Wizardry V - Magma MK-II - 08-15-2017 How can I get that first enemy? RE: TiledGGD problem: FM-Towns Wizardry V - Deathbringer - 08-16-2017 https://drive.google.com/file/d/0B-PBV_w1mIAoR3huVTYxU05hOXc/view?usp=sharing I edited the start if the file with enough dummy data to shove the palette to the bottom. |