Dragon Ball Online [Renderware Engine] Models & Rigs - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Dragon Ball Online [Renderware Engine] Models & Rigs (/thread-31507.html) |
Dragon Ball Online [Renderware Engine] Models & Rigs - nemix - 08-18-2017 Hi guys, I'm close to becoming part of the dragonball online global development team the rest of the team is working on the game, fixing it and bringing it back for many years im supposed to bring new 3d content to the game but thats for later my job is to find a way to add new meshes ingame extracting is no problem i even made a video https://youtu.be/wLZ-bY5Yi-w with shakotays tool from 2013 but sadly his tool converts the .dff hex data to obj best would be a fbx format for me with a skeleton and the model should be already rigged so i can use that rig and add new meshes and assign them to that skeleton since its renderware, same engine for gta sa and gta sa has been modded a lot with new meshes and animations maybe some modding genius can help me find a way to do the same for dragonball online dff mesh files |