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Opinions on updating my custom Sonic model - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Opinions on updating my custom Sonic model (/thread-31783.html) |
Opinions on updating my custom Sonic model - AdelQ - 10-14-2017 So some of you that regularly browse the models resource may have ran into my custom Sonic model which was modeled and blocked over the Wii model as a reference back in early 2015. https://www.models-resource.com/custom_edited/sonicthehedgehogcustoms/model/9009/ ![]() Now the reason I'm posting is despite the positive feedback, this model is not at all representative of how well I can actually do. There's so much wrong with that model and I really can't stand looking at it. First off, there were texture seems every time the UV map splits, and the textures, while high resolution overall, were honestly just not that great. I've been formally learning many more texturing techniques which would make this model look far better. Baked shading in the textures were also lazily done and were very noisy. Normal maps at the time were just a result of taking the diffuse textures and tossing them into a normal map generator and calling it a day. That is VERY bad practice and anyone that does that with untiled textures should be corrected. Now I have a very thorough understanding of normal maps and would immediately replace those, ESPECIALLY the normal maps on the gloves and shoes (doesn't even look like cloth). Overall, the materials and texturing in my model were just poorly set up and over-complicated for what they accomplished. If I were to update the model, I'd retexture the entire thing from scratch to make the textures high quality, efficient and compact, and simpler. Second, the model itself was blocked at a VERY low poly count. Albeit it was much easier to rig at that small of a resolution, it did not translate well to the smoothed out version. I just slapped a subdivision modifier to get the smooth look. This again is very bad practice and should be corrected. The thing that bothers me the most is the hands in the model. They have a very sharp edge on the seem dividing the top and bottom of the hand and it just looks really funky. Updating the model this time around, I'd fix the bone weights so they'd originate from the high poly version ensuring that everything deforms smoothly, I'd remove unnecessarily high poly counts on surfaces that are relatively flat, I'd smooth out surfaces that should remain smooth (hands, back of shoes, mouth), and I'd completely replace that horrid mouth, janky eyelids, and shoes. Finally are file formats. I've included an unnecessary amount of file formats and am going to omit everything except .dae and .fbx. I see no point in having all those obscure file formats in there, and regarding popular formats like .obj, a rigged model would be rather useless in that format. Regarding the blend format, I think it was unfair to not include the source blend file. This time around, I would include a blend file for the model that would include very useful things such as fully noded materials, inverse kinematics for much easier and faster animating, pose libraries for small things such as hand positions (fists, relaxed) and mouth positions (open, closed, smiling, letter pronunciations). Now a few questions for all of you:
RE: Opinions on updating my custom Sonic model - KamPhantom76 - 11-02-2017 Might have been brought up before (forgive me, I'm relatively new here), but the texture on Sonic's quills gives off the impression that it's "rubbery", if that makes sense RE: Opinions on updating my custom Sonic model - SonicMasterSystem - 01-13-2018 I think you should update it. It's a really good model, but there's some issues with it. (Does anybody else think it looks a lot like Colours' Sonic model?) RE: Opinions on updating my custom Sonic model - josh98 - 01-19-2018 I always liked this model, so I would be interested to see what updates could be made. Kind of reminds me of the All Stars Racing model, with his mouth in the middle. Usually it looks derpy, but here it looks ok. |