Shadow the Hedgehog Ripping (PlayStation 2) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Shadow the Hedgehog Ripping (PlayStation 2) (/thread-31822.html) |
Shadow the Hedgehog Ripping (PlayStation 2) - Speedy X - 10-21-2017 Script: http://ps23dformat.wikispaces.com/file/view/ShadowHedgehogRP2to3dsUV.bms Plug-in: http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ (Version 2.1a) (don't forget to read the README file) Programs: Quickbms (http://aluigi.altervista.org/quickbms.htm), 3ds Max (https://www.autodesk.com/products/3ds-max/overview), Magic.TXD (http://gtaforums.com/topic/851436-relopensrc-magictxd/), and your favorite 3d modeling program. step 1: Click any folder and any model you want and copy it step 2: Drag the shadow the hedgehog_one.bms script to quickbms.exe step 3: Click the model you copyed and save it in a folder step 4: Delete any file that is not a DFF and a TXD step 5: Click on the TXD file and click on export, click export all, have the format under PNG and click export, save it in the folder (you can delete the TXD file) step 6: Open 3ds Max and click on the icon on the top left corner, click import, then click the model you have step 7: Export the model (click OK twice) step 8: Go to where you exported the model and open it step 9: Apply the texture to the model and there you're done! |