Kid Icarus (NES) Question - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Kid Icarus (NES) Question (/thread-31850.html) |
Kid Icarus (NES) Question - TheRewster - 10-25-2017 So I'm looking to use an emulator to capture sprites from this game via screenshot. Thing is, there's a gameplay mechanic whereby whenever Pit levels up his "Strength" (by obtaining a new arrow from Zeus), not only does Pit's pallette change, but so do every NPC, some items, and at least one enemy. There are five such strength levels (and thus five different palettes). Does anyone know of any cheat codes to start me off with each palette/strength level? I'd like to play through the whole game as each of the five levels in order to make sure I capture all the color-changing sprites. I checked GameHacking.net, but the only code I found there was for max strength (not the others). RE: Kid Icarus (NES) Question - puggsoy - 10-25-2017 Couldn't you just capture all the sprites with one palette and then manually switch palettes afterwards? Sure you'd still have to see the palettes at each strength level but you don't have to go through and re-rip everything 5 times. RE: Kid Icarus (NES) Question - Deathbringer - 10-26-2017 Yeah, it'd be easier to capture everything in one palette first and determine what else uses it. Then get a color example for each level and manually recolor everything instead of capturing everything per color. RE: Kid Icarus (NES) Question - TheRewster - 10-26-2017 That... is a better idea. Thanks, both of you! |