How do you write a model-importing MAXScript? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: How do you write a model-importing MAXScript? (/thread-31859.html) |
How do you write a model-importing MAXScript? - SecretAgent2001 - 10-26-2017 I'm trying to see if I can decipher Luigi's Mansion 2's .data model format. However, I don't want to waste anyone's time by making a request. Instead, I'm asking how I can actually figure out the model format myself via MAXscript writing. I've seen RTB's MAXScript of importing .BFRES files into 3DS max, and I was wondering how he does it. What tutorial did he see to get the sufficient knowledge of writing a script? On a side note, I never really understood why no one has tried to rip LM2 models anyway. When I compare a BFRES file to a data file in a hex editor, they look pretty similar (well, at least they do to me). Is it a technical thing that they can't figure out the format, or is it just because they couldn't be bothered to figure it out? Hence why I want to try to learn MAXScript programming so I can figure it out myself. RE: How do you write a model-importing MAXScript? - killercracker - 10-26-2017 (10-26-2017, 05:59 PM)SecretAgent2001 Wrote: I'm trying to see if I can decipher Luigi's Mansion 2's .data model format. However, I don't want to waste anyone's time by making a request. Instead, I'm asking how I can actually figure out the model format myself via MAXscript writing. I've seen RTB's MAXScript of importing .BFRES files into 3DS max, and I was wondering how he does it. What tutorial did he see to get the sufficient knowledge of writing a script? I got my start writing maxscripts using mariokart64n's video tutorials. |