Ripping PSX models with a hex editor? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ripping PSX models with a hex editor? (/thread-31902.html) |
Ripping PSX models with a hex editor? - Filler - 11-04-2017 So I recently found out that someone extracted the whole 1st level of Bubsy 3D with a hex editor. I'm wondering how this is done, and would this lead to better and more accurate PSX model extraction than generally using programs like PSXprev? I assume it's brutally difficult, though. RE: Ripping PSX models with a hex editor? - DatBoiYolo - 11-04-2017 He/She replied in a comment to someone that asked "What program did you use to rip this? I kinda wanna try the program on Pac-Man World or Klonoa specifically." he replied "hex editor" RE: Ripping PSX models with a hex editor? - Filler - 11-04-2017 It's quite obvious as the title and most of the post reads. But I was wondering how exactly with a hex editor? Do you open the files up with one? RE: Ripping PSX models with a hex editor? - Shinigami_Guntz - 04-09-2018 (11-04-2017, 04:03 PM)Filler Wrote: It's quite obvious as the title and most of the post reads. i know this thread is probably dead but im quite interested in this too, i wanna extract model from Klonoa beach volleyball and maybe door to phantomile's cutscenes models as well... |