Compressed RAW ADPCM files problem (PlayStation 2) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Sounds Resource (https://www.vg-resource.com/forum-112.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-116.html) +---- Thread: Compressed RAW ADPCM files problem (PlayStation 2) (/thread-31980.html) |
Compressed RAW ADPCM files problem (PlayStation 2) - Hamachi - 11-23-2017 Hello and good time of day. Okay, well, I have a trouble ripping music from Scooby-Doo! Unmasked game, PlayStation 2 and GameCube versions. The thing is that music reads up with PSound and MF Audio just perfectly except one little thing: past half second repeats every second, like, back and forth. The original files were in .INT format, which I belive is some type of archive. As I mentioned, PSound and MF Audio did their job right, exctracting RAW PCM from .INT file, but I can't get audio from .INT in the GameCube verison, due to lack of tools that can rip GameCube audio files from other files. So, I am not quite sure why this happens and how to fix those files. I hope someone can shed light on how to solve this problem. RE: Compressed RAW ADPCM files problem (PlayStation 2) - Warechu - 11-24-2017 I don't think .int files are audio files, I think they are a type of graphics file but I'm not 100% sure. I think the audio files in this game are .dsp files, if on Gamecube and .str if on PS2, going by known file formats for the systems. I have heard VGSC works on opening these files, but for some reason, it's not working for me, but I only tested the Gamecube version, so I don't know about the PS2 version. Sorry about not having any direct answers, but this is all the information I have right now, and I haven't found any other clues to solve this mystery. RE: Compressed RAW ADPCM files problem (PlayStation 2) - Hamachi - 11-25-2017 That's not bad. Any new information will be helpful. Thank you for your assistance! I know that some programs use .INT format for storing graphics, but here we have the archive type of file, I'm sure of it. Sorry, forgot to add link to the files: http://www.mediafire.com/file/tvrbdi4c1mzq3z6/MUW3L5.rar There's that .INT file (from PS2 version of the game) together with WAV file (originaly Compressed RAW ADPCM) extracted from it. I still looking for a way to fix that distortion in extracted audio (that every-second repetition). Tried to fix that manually through Audacity, but that just a hell of painstaking work. RE: Compressed RAW ADPCM files problem (PlayStation 2) - Hamachi - 12-22-2017 Forgot to say: I solved the problem. Ripped music from the Xbox version. |