Models with many images (Unity Conversion) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Models with many images (Unity Conversion) (/thread-32041.html) |
Models with many images (Unity Conversion) - FoxCordova17 - 12-09-2017 There are a few models I'm interested in ripping, mainly the Station Square models, but there's one thing about them. The many image textures. When converting models from Blender to Unity I doubt that all (if any) of the images will automatically appear in your Unity scene. This is a question for those of you who use Unity 3D. Is there any way to compromise this? Such as applying different images and textures on these models? |