Pocket Camp Model Help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Pocket Camp Model Help (/thread-32090.html) |
Pocket Camp Model Help - cloakedpurge - 12-20-2017 Hi again VGR! I managed to get all of the villager data out of Pocket Camp, and I want to help upload the currently MIA villagers. Unfortunately, I don't have much experience with 3D rendering/Blender and ran into a couple of issues. For one, the models are natively rendered without their shirt texture, which I manually added via UV mapping. However, doing this somehow made the texture grainy, for lack of a better term. Turning the model breaks how the texture displays. This is what I mean: Additionally, I want to make sure I'm exporting the .dae with the textures properly, but the .dae I exported of the model I'm working on right now doesn't have the image tags used in the tutorial. Is there another way to make sure they're there? I don't know if this could be causing it, but I'm using Blender 2.76 because the add-ons I need won't work with the current version. Thanks for helping with some really silly questions! Once I stop being lazy, I'll organize and submit the villager photos/icons I'm sitting on. RE: Pocket Camp Model Help - Friedslick6 - 12-21-2017 It looks like there's Z-fighting in that preview. One cause of this can be doubled faces. Select the model and then press the W key and select 'Remove doubles'. |