Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted) (/thread-32144.html) |
Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted) - GWKTM - 01-02-2018 (Announcement edited due to switch of engine and loss of co-worker) Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Godot. Synopsis That ever-devious Dr Cortex up to no good once more! He's kidnapped Coco and is testing his new mind control prototype to force him build bigger one, that works on the whole planet! Thankfully, a hero of all bandicoots, Crash Bandicoot, arrives to free Coco, and no worries, even if the machine was complete, cause Crash and Coco wrecked down its power supply while escaping Cortex's castle. The mad scientist himself won't give up though. He just thought that a certain value of purple power crystals might be enough to power up his planetary mind control contraption, and sends his minions all over the world to find those crystals. As soon as bandicoot siblings realize this, their only hope is findig the crystals, before the minions do so. So begins the type of adventure we've all been waiting for! Crash is back, and this time for REAL! It's a new game with Warped/WoC formula which consists of:
So, I made this with association of RetroZvoc, who co-programmed for this fangame. Now however, he's taking an unestimated break and needs a substitute. What we're looking for is a programmer who uses Godot and knows GDScript and/or Visual Script So if you’d wish to help, you can leave a comment here or contact me via [email protected]. I higly appreciate your help with this. Thank you for your attention Crash Bandicoot and related content courtesy of Activision RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - alexbosquin - 01-03-2018 (01-02-2018, 01:12 PM)GWKTM Wrote: Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Blender. Hi dude, I'm very interested on your project, I'm a skilled programmer, and learning GODOT Engine, as its free and open-source, if you want to migrate to this engine, I'm inside and thus we can learn it toguether!!!! RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - bandicootsearcher - 01-10-2018 Hey, I'm also thinking of making a fan game, but I'm having trouble with the model extraction process. Could you send me the models you've extracted, or baring that, give a quick tutorial. Thanks! RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - MrPr1993 - 01-17-2018 NOW I'm getting interested with this 0w0 RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 01-20-2018 Would you like to be a level designer for this game? RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - MrPr1993 - 01-20-2018 (01-20-2018, 10:44 AM)GWKTM Wrote: Would you like to be a level designer for this game? How much poly do you need? I could go up until around 10000 poly - Note that I'll only model the levels @-@ but you could provide me the models you have for size reference. RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 01-21-2018 (01-03-2018, 05:41 PM)alexbosquin Wrote:(01-20-2018, 10:44 AM)GWKTM Wrote: Would you like to be a level designer for this game? Can you also map some of them in paper? I should first get some references and make some of the props that each environments have. Atm I'm also not sure about the exact poly count either, but not very high though. Just so that even 32-bit PC can handle it, but looks still good. (01-03-2018, 05:41 PM)alexbosquin Wrote:(01-02-2018, 01:12 PM)GWKTM Wrote: Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Blender. (01-10-2018, 01:43 AM)bandicootsearcher Wrote: Hey, I'm also thinking of making a fan game, but I'm having trouble with the model extraction process. Could you send me the models you've extracted, or baring that, give a quick tutorial. Thanks for your responses. Can I have your emails, so that we can share files together? RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 02-19-2018 Thanks to joelgomes1994 (in blenderartists.org), the template is finally progressing. He's now onto fixing the hud, as well as Wumpa's movement towards the screen corner like it should. Previous version did have hud too, but he had to inactivate it while re-programming Crash's movement. If anybody has opinions or comes up with title or better synopsis, just let me know. And if anybody wants to help with this template, or wants to map levels, leave a comment here or contact me via [email protected] RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - MrPr1993 - 02-24-2018 I'm likin this so far! ^^ RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 03-23-2018 joelgomes1994 had to leave project and is now pending for response from some Brazilian BGE group to take over. Meanwhile if anybody else is willing to help, leave a comment here or contact me via [email protected] RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 04-01-2018 What we seem to have here is a failure to communicate... RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - iyenal - 04-03-2018 (04-01-2018, 11:12 AM)GWKTM Wrote: What we seem to have here is a failure to communicate...But well you can't base your game on other people, external help should be an addition and not a requirement for the game if you see what I mean. RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 04-23-2018 I opened a Discord server for this project to make things easier: https://discord.gg/2hyJSX RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - MrPr1993 - 04-27-2018 (04-23-2018, 07:49 AM)GWKTM Wrote: I opened a Discord server for this project to make things easier: Ooops! The invite got expired! O.O RE: Crash Bandicoot fangame (level designers and Blender co-programmers wanted) - GWKTM - 04-28-2018 If Discord link gets expired, let me know if you want to join and I'll give you an up-to-date link |